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- /*
- * Copyright (C) 2023 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #include <engine/geom/meshes/grid.hpp>
- #include <array>
- #include <cmath>
- #include <map>
-
- namespace geom {
- namespace meshes {
-
- std::unique_ptr<geom::mesh> grid_xy(float length, std::size_t subdivisions_x, std::size_t subdivisions_y)
- {
- // Allocate new mesh
- std::unique_ptr<geom::mesh> mesh = std::make_unique<geom::mesh>();
-
- // Determine vertex count and placement
- std::size_t columns = subdivisions_x + 1;
- std::size_t rows = subdivisions_y + 1;
- float column_length = length / static_cast<float>(columns);
- float row_length = length / static_cast<float>(rows);
-
- // Generate mesh vertices
- float3 position;
- position.z() = 0.0f;
- position.y() = -length * 0.5f;
- for (std::size_t i = 0; i <= rows; ++i)
- {
- position.x() = -length * 0.5f;
- for (std::size_t j = 0; j <= columns; ++j)
- {
- mesh->add_vertex(position);
-
- position.x() += column_length;
- }
-
- position.y() += row_length;
- }
-
- // Function to eliminate duplicate edges
- std::map<std::array<std::size_t, 2>, geom::mesh::edge*> edge_map;
- auto add_or_find_edge = [&](geom::mesh::vertex* start, geom::mesh::vertex* end) -> geom::mesh::edge*
- {
- geom::mesh::edge* edge;
- if (auto it = edge_map.find({start->index, end->index}); it != edge_map.end())
- {
- edge = it->second;
- }
- else
- {
- edge = mesh->add_edge(start, end);
- edge_map[{start->index, end->index}] = edge;
- edge_map[{end->index, start->index}] = edge->symmetric;
- }
-
- return edge;
- };
-
- // Connect vertices with edges and faces
- const std::vector<geom::mesh::vertex*>& vertices = mesh->get_vertices();
- for (std::size_t i = 0; i < rows; ++i)
- {
- for (std::size_t j = 0; j < columns; ++j)
- {
- geom::mesh::vertex* a = vertices[i * (columns + 1) + j];
- geom::mesh::vertex* b = vertices[(i + 1) * (columns + 1) + j];
- geom::mesh::vertex* c = vertices[i * (columns + 1) + j + 1];
- geom::mesh::vertex* d = vertices[(i + 1) * (columns + 1) + j + 1];
-
- // a---c
- // | |
- // b---d
- geom::mesh::edge* ab = add_or_find_edge(a, b);
- geom::mesh::edge* bd = add_or_find_edge(b, d);
- geom::mesh::edge* dc = add_or_find_edge(d, c);
- geom::mesh::edge* ca = add_or_find_edge(c, a);
-
- mesh->add_face({ab, bd, dc, ca});
- }
- }
-
- return mesh;
- }
-
- } // namespace meshes
- } // namespace geom
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