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- /*
- * Copyright (C) 2020 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef ANTKEEPER_SCENE_OBJECT_HPP
- #define ANTKEEPER_SCENE_OBJECT_HPP
-
- #include <atomic>
- #include <cstdlib>
- #include <vmq/vmq.hpp>
- #include "animation/tween.hpp"
- #include "geometry/bounding-volume.hpp"
-
- using namespace vmq::types;
- using vmq::quaternion;
- using vmq::transform;
-
- /**
- * Internal base class for scene objects.
- */
- class scene_object_base
- {
- public:
- /// Returns the type ID for this scene object type.
- virtual const std::size_t get_object_type_id() const = 0;
-
- /**
- * Creates a scene object base.
- */
- scene_object_base();
-
- /**
- * Destroys a scene object base.
- */
- virtual ~scene_object_base() = default;
-
- /**
- * Updates all tweens in the scene object.
- */
- virtual void update_tweens();
-
- /**
- * Activates or deactivates the scene object.
- */
- void set_active(bool active);
-
- /**
- *
- */
- void look_at(const float3& position, const float3& target, const float3& up);
-
- /**
- * Sets the scene object's transform.
- */
- void set_transform(const transform<float>& transform);
-
- /**
- * Sets the scene object's translation.
- */
- void set_translation(const float3& translation);
-
- /**
- * Sets the scene object's rotation.
- */
- void set_rotation(const quaternion<float>& rotation);
-
- /**
- * Sets the scene object's scale.
- */
- void set_scale(const float3& scale);
-
- /**
- * Sets a culling mask for the object, which will be used for view-frustum culling instead of the object's bounds.
- */
- void set_culling_mask(const bounding_volume<float>* culling_mask);
-
- /// Returns whether the scene object is active.
- bool is_active() const;
-
- /**
- * Returns the transform.
- */
- const transform<float>& get_transform() const;
-
- /**
- * Returns the transform's translation vector.
- */
- const float3& get_translation() const;
-
- /**
- * Returns the transform's rotation quaternion.
- */
- const quaternion<float>& get_rotation() const;
-
- /**
- * Returns the transform's scale vector.
- */
- const float3& get_scale() const;
-
- /**
- * Returns the transform tween.
- */
- const tween<transform<float>>& get_transform_tween() const;
- tween<transform<float>>& get_transform_tween();
-
- /**
- * Returns the bounds of the object.
- */
- virtual const bounding_volume<float>& get_bounds() const = 0;
-
- /**
- * Returns the culling mask of the object.
- */
- const bounding_volume<float>* get_culling_mask() const;
-
- protected:
- static std::size_t next_object_type_id();
-
- private:
- /**
- * Called every time the scene object's tranform is changed.
- */
- virtual void transformed();
-
- bool active;
- tween<transform<float>> transform;
- const bounding_volume<float>* culling_mask;
- };
-
- inline void scene_object_base::set_active(bool active)
- {
- this->active = active;
- }
-
- inline void scene_object_base::set_transform(const ::transform<float>& transform)
- {
- this->transform[1] = transform;
- transformed();
- }
-
- inline void scene_object_base::set_translation(const float3& translation)
- {
- transform[1].translation = translation;
- transformed();
- }
-
- inline void scene_object_base::set_rotation(const quaternion<float>& rotation)
- {
- transform[1].rotation = rotation;
- transformed();
- }
-
- inline void scene_object_base::set_scale(const float3& scale)
- {
- transform[1].scale = scale;
- transformed();
- }
-
- inline bool scene_object_base::is_active() const
- {
- return active;
- }
-
- inline const transform<float>& scene_object_base::get_transform() const
- {
- return transform[1];
- }
-
- inline const float3& scene_object_base::get_translation() const
- {
- return get_transform().translation;
- }
-
- inline const quaternion<float>& scene_object_base::get_rotation() const
- {
- return get_transform().rotation;
- }
-
- inline const float3& scene_object_base::get_scale() const
- {
- return get_transform().scale;
- }
-
- inline const tween<transform<float>>& scene_object_base::get_transform_tween() const
- {
- return transform;
- }
-
- inline tween<transform<float>>& scene_object_base::get_transform_tween()
- {
- return transform;
- }
-
- inline const bounding_volume<float>* scene_object_base::get_culling_mask() const
- {
- return culling_mask;
- }
-
- /**
- * Abstract base class for lights, cameras, model instances, and other scene objects.
- *
- * @tparam T This should be the same class that's inheriting from the scene object, in order to give it a valid type-specific ID.
- */
- template <class T>
- class scene_object: public scene_object_base
- {
- public:
- /// Unique type ID for this scene object type.
- static const std::atomic<std::size_t> object_type_id;
-
- virtual const std::size_t get_object_type_id() const final;
- };
-
- template <typename T>
- const std::atomic<std::size_t> scene_object<T>::object_type_id{scene_object_base::next_object_type_id()};
-
- template <typename T>
- inline const std::size_t scene_object<T>::get_object_type_id() const
- {
- return object_type_id;
- }
-
- #endif // ANTKEEPER_SCENE_OBJECT_HPP
-
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