💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2023 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_GL_TEXTURE_1D_HPP
  20. #define ANTKEEPER_GL_TEXTURE_1D_HPP
  21. #include <engine/gl/texture.hpp>
  22. namespace gl {
  23. /**
  24. * A 1D texture which can be uploaded to shaders via shader inputs.
  25. */
  26. class texture_1d: public texture
  27. {
  28. public:
  29. explicit texture_1d(std::uint16_t width, gl::pixel_type type = gl::pixel_type::uint_8, gl::pixel_format format = gl::pixel_format::rgba, gl::transfer_function transfer_function = gl::transfer_function::linear, const std::byte* data = nullptr);
  30. [[nodiscard]] inline constexpr texture_type get_texture_type() const noexcept override
  31. {
  32. return texture_type::one_dimensional;
  33. }
  34. /// @copydoc texture::resize(std::uint16_t, gl::pixel_type, gl::pixel_format, gl::transfer_function, const std::byte*)
  35. virtual void resize(std::uint16_t width, gl::pixel_type type, gl::pixel_format format, gl::transfer_function transfer_function, const std::byte* data);
  36. /// @copydoc texture::set_wrapping(gl::texture_wrapping)
  37. virtual void set_wrapping(gl::texture_wrapping wrap_s);
  38. };
  39. } // namespace gl
  40. #endif // ANTKEEPER_GL_TEXTURE_1D_HPP