💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_ECS_RENDER_SYSTEM_HPP
  20. #define ANTKEEPER_ECS_RENDER_SYSTEM_HPP
  21. #include "entity-system.hpp"
  22. #include "scene/collection.hpp"
  23. #include "scene/model-instance.hpp"
  24. #include "scene/light.hpp"
  25. #include "ecs/components/model-component.hpp"
  26. #include "ecs/components/light-component.hpp"
  27. #include "ecs/entity.hpp"
  28. #include <unordered_map>
  29. #include <vector>
  30. class renderer;
  31. namespace ecs {
  32. class render_system: public entity_system
  33. {
  34. public:
  35. render_system(ecs::registry& registry);
  36. virtual void update(double t, double dt);
  37. void render(double alpha);
  38. void add_layer(scene::collection* layer);
  39. void remove_layers();
  40. void set_renderer(::renderer* renderer);
  41. scene::model_instance* get_model_instance(ecs::entity entity);
  42. scene::light* get_light(ecs::entity entity);
  43. private:
  44. void update_model_and_materials(ecs::entity entity, ecs::model_component& model);
  45. void update_light(ecs::entity entity, ecs::light_component& component);
  46. void on_model_construct(ecs::registry& registry, ecs::entity entity, ecs::model_component& model);
  47. void on_model_replace(ecs::registry& registry, ecs::entity entity, ecs::model_component& model);
  48. void on_model_destroy(ecs::registry& registry, ecs::entity entity);
  49. void on_light_construct(ecs::registry& registry, ecs::entity entity, ecs::light_component& light);
  50. void on_light_replace(ecs::registry& registry, ecs::entity entity, ecs::light_component& light);
  51. void on_light_destroy(ecs::registry& registry, ecs::entity entity);
  52. renderer* renderer;
  53. std::vector<scene::collection*> layers;
  54. std::unordered_map<entity, scene::model_instance*> model_instances;
  55. std::unordered_map<entity, scene::light*> lights;
  56. };
  57. } // namespace ecs
  58. #endif // ANTKEEPER_ECS_RENDER_SYSTEM_HPP