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- /*
- * Copyright (C) 2021 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef ANTKEEPER_GL_HPP
- #define ANTKEEPER_GL_HPP
-
- /// Graphics library (GL) is a cross-platform GPU interface.
- namespace gl {}
-
- #include "buffer-usage.hpp"
- #include "color-space.hpp"
- #include "drawing-mode.hpp"
- #include "element-array-type.hpp"
- #include "framebuffer.hpp"
- #include "pixel-format.hpp"
- #include "pixel-type.hpp"
- #include "rasterizer.hpp"
- #include "shader-input.hpp"
- #include "shader-object.hpp"
- #include "shader-program.hpp"
- #include "shader-stage.hpp"
- #include "shader-variable-type.hpp"
- #include "texture-2d.hpp"
- #include "texture-cube.hpp"
- #include "texture-filter.hpp"
- #include "texture-wrapping.hpp"
- #include "vertex-array.hpp"
- #include "vertex-attribute-type.hpp"
- #include "vertex-buffer.hpp"
-
- #endif // ANTKEEPER_GL_HPP
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