💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_ECS_CONTROL_SYSTEM_HPP
  20. #define ANTKEEPER_ECS_CONTROL_SYSTEM_HPP
  21. #include "ecs/systems/entity-system.hpp"
  22. #include "ecs/entity.hpp"
  23. #include "event/event-handler.hpp"
  24. #include "event/input-events.hpp"
  25. #include "event/window-events.hpp"
  26. #include "input/control.hpp"
  27. #include "input/control-set.hpp"
  28. #include "scene/model-instance.hpp"
  29. #include "utility/fundamental-types.hpp"
  30. #include "scene/camera.hpp"
  31. class nest;
  32. namespace ecs {
  33. class camera_system;
  34. class control_system:
  35. public entity_system,
  36. public event_handler<mouse_moved_event>,
  37. public event_handler<window_resized_event>
  38. {
  39. public:
  40. control_system(ecs::registry& registry);
  41. virtual void update(double t, double dt);
  42. void set_invert_mouse_x(bool invert);
  43. void set_invert_mouse_y(bool invert);
  44. void set_camera_system(ecs::camera_system* camera_system);
  45. void set_nest(::nest* nest);
  46. void set_tool(scene::model_instance* tool);
  47. void set_flashlight(ecs::entity entity);
  48. void set_camera_subject(ecs::entity entity);
  49. void set_viewport(const float4& viewport);
  50. void set_underworld_camera(scene::camera* camera);
  51. input::control_set* get_control_set();
  52. input::control* get_move_forward_control();
  53. input::control* get_move_back_control();
  54. input::control* get_move_left_control();
  55. input::control* get_move_right_control();
  56. input::control* get_rotate_ccw_control();
  57. input::control* get_rotate_cw_control();
  58. input::control* get_tilt_up_control();
  59. input::control* get_tilt_down_control();
  60. input::control* get_zoom_in_control();
  61. input::control* get_zoom_out_control();
  62. input::control* get_adjust_camera_control();
  63. input::control* get_ascend_control();
  64. input::control* get_descend_control();
  65. input::control* get_toggle_view_control();
  66. input::control* get_tool_menu_control();
  67. input::control* get_equip_lens_control();
  68. input::control* get_equip_brush_control();
  69. input::control* get_equip_forceps_control();
  70. input::control* get_equip_marker_control();
  71. input::control* get_equip_container_control();
  72. input::control* get_equip_twig_control();
  73. input::control* get_next_marker_control();
  74. input::control* get_previous_marker_control();
  75. input::control* get_use_tool_control();
  76. input::control* get_fast_forward_control();
  77. input::control* get_rewind_control();
  78. input::control* get_exposure_increase_control();
  79. input::control* get_exposure_decrease_control();
  80. private:
  81. virtual void handle_event(const mouse_moved_event& event);
  82. virtual void handle_event(const window_resized_event& event);
  83. input::control_set control_set;
  84. input::control move_forward_control;
  85. input::control move_back_control;
  86. input::control move_left_control;
  87. input::control move_right_control;
  88. input::control rotate_ccw_control;
  89. input::control rotate_cw_control;
  90. input::control tilt_up_control;
  91. input::control tilt_down_control;
  92. input::control zoom_in_control;
  93. input::control zoom_out_control;
  94. input::control adjust_camera_control;
  95. input::control ascend_control;
  96. input::control descend_control;
  97. input::control toggle_view_control;
  98. input::control tool_menu_control;
  99. input::control equip_lens_control;
  100. input::control equip_brush_control;
  101. input::control equip_forceps_control;
  102. input::control equip_marker_control;
  103. input::control equip_container_control;
  104. input::control equip_twig_control;
  105. input::control next_marker_control;
  106. input::control previous_marker_control;
  107. input::control use_tool_control;
  108. input::control fast_forward_control;
  109. input::control rewind_control;
  110. input::control exposure_increase_control;
  111. input::control exposure_decrease_control;
  112. float zoom_speed;
  113. float min_elevation;
  114. float max_elevation;
  115. float near_focal_distance;
  116. float far_focal_distance;
  117. float near_movement_speed;
  118. float far_movement_speed;
  119. float near_fov;
  120. float far_fov;
  121. float near_clip_near;
  122. float far_clip_near;
  123. float near_clip_far;
  124. float far_clip_far;
  125. float timestep;
  126. float zoom;
  127. camera_system* camera_system;
  128. ::nest* nest;
  129. scene::model_instance* tool;
  130. float2 mouse_position;
  131. float4 viewport;
  132. entity flashlight_entity;
  133. entity camera_subject_entity;
  134. scene::camera* underworld_camera;
  135. float mouse_angle;
  136. float old_mouse_angle;
  137. float flashlight_turns;
  138. float flashlight_turns_i;
  139. float flashlight_turns_f;
  140. };
  141. inline input::control_set* control_system::get_control_set()
  142. {
  143. return &control_set;
  144. }
  145. inline input::control* control_system::get_move_forward_control()
  146. {
  147. return &move_forward_control;
  148. }
  149. inline input::control* control_system::get_move_back_control()
  150. {
  151. return &move_back_control;
  152. }
  153. inline input::control* control_system::get_move_left_control()
  154. {
  155. return &move_left_control;
  156. }
  157. inline input::control* control_system::get_move_right_control()
  158. {
  159. return &move_right_control;
  160. }
  161. inline input::control* control_system::get_rotate_ccw_control()
  162. {
  163. return &rotate_ccw_control;
  164. }
  165. inline input::control* control_system::get_rotate_cw_control()
  166. {
  167. return &rotate_cw_control;
  168. }
  169. inline input::control* control_system::get_tilt_up_control()
  170. {
  171. return &tilt_up_control;
  172. }
  173. inline input::control* control_system::get_tilt_down_control()
  174. {
  175. return &tilt_down_control;
  176. }
  177. inline input::control* control_system::get_zoom_in_control()
  178. {
  179. return &zoom_in_control;
  180. }
  181. inline input::control* control_system::get_zoom_out_control()
  182. {
  183. return &zoom_out_control;
  184. }
  185. inline input::control* control_system::get_adjust_camera_control()
  186. {
  187. return &adjust_camera_control;
  188. }
  189. inline input::control* control_system::get_ascend_control()
  190. {
  191. return &ascend_control;
  192. }
  193. inline input::control* control_system::get_descend_control()
  194. {
  195. return &descend_control;
  196. }
  197. inline input::control* control_system::get_toggle_view_control()
  198. {
  199. return &toggle_view_control;
  200. }
  201. inline input::control* control_system::get_tool_menu_control()
  202. {
  203. return &tool_menu_control;
  204. }
  205. inline input::control* control_system::get_equip_lens_control()
  206. {
  207. return &equip_lens_control;
  208. }
  209. inline input::control* control_system::get_equip_brush_control()
  210. {
  211. return &equip_brush_control;
  212. }
  213. inline input::control* control_system::get_equip_forceps_control()
  214. {
  215. return &equip_forceps_control;
  216. }
  217. inline input::control* control_system::get_equip_marker_control()
  218. {
  219. return &equip_marker_control;
  220. }
  221. inline input::control* control_system::get_equip_container_control()
  222. {
  223. return &equip_container_control;
  224. }
  225. inline input::control* control_system::get_equip_twig_control()
  226. {
  227. return &equip_twig_control;
  228. }
  229. inline input::control* control_system::get_next_marker_control()
  230. {
  231. return &next_marker_control;
  232. }
  233. inline input::control* control_system::get_previous_marker_control()
  234. {
  235. return &previous_marker_control;
  236. }
  237. inline input::control* control_system::get_use_tool_control()
  238. {
  239. return &use_tool_control;
  240. }
  241. inline input::control* control_system::get_fast_forward_control()
  242. {
  243. return &fast_forward_control;
  244. }
  245. inline input::control* control_system::get_rewind_control()
  246. {
  247. return &rewind_control;
  248. }
  249. inline input::control* control_system::get_exposure_increase_control()
  250. {
  251. return &exposure_increase_control;
  252. }
  253. inline input::control* control_system::get_exposure_decrease_control()
  254. {
  255. return &exposure_decrease_control;
  256. }
  257. } // namespace ecs
  258. #endif // ANTKEEPER_ECS_CONTROL_SYSTEM_HPP