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- /*
- * Copyright (C) 2021 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef ANTKEEPER_GL_SHADER_VARIABLE_TYPE_HPP
- #define ANTKEEPER_GL_SHADER_VARIABLE_TYPE_HPP
-
- namespace gl {
-
- enum class shader_variable_type
- {
- bool1,
- bool2,
- bool3,
- bool4,
- int1,
- int2,
- int3,
- int4,
- uint1,
- uint2,
- uint3,
- uint4,
- float1,
- float2,
- float3,
- float4,
- float2x2,
- float3x3,
- float4x4,
- texture_2d,
- texture_cube
- };
-
- } // namespace gl
-
- #endif // ANTKEEPER_GL_SHADER_VARIABLE_TYPE_HPP
-
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