💿🐜 Antkeeper source code https://antkeeper.com
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

53 lines
1.2 KiB

  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_GL_SHADER_VARIABLE_TYPE_HPP
  20. #define ANTKEEPER_GL_SHADER_VARIABLE_TYPE_HPP
  21. namespace gl {
  22. enum class shader_variable_type
  23. {
  24. bool1,
  25. bool2,
  26. bool3,
  27. bool4,
  28. int1,
  29. int2,
  30. int3,
  31. int4,
  32. uint1,
  33. uint2,
  34. uint3,
  35. uint4,
  36. float1,
  37. float2,
  38. float3,
  39. float4,
  40. float2x2,
  41. float3x3,
  42. float4x4,
  43. texture_2d,
  44. texture_cube
  45. };
  46. } // namespace gl
  47. #endif // ANTKEEPER_GL_SHADER_VARIABLE_TYPE_HPP