💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #include "game/state/pause-menu.hpp"
  20. #include "game/state/main-menu.hpp"
  21. #include "game/state/options-menu.hpp"
  22. #include "game/state/nuptial-flight.hpp"
  23. #include "game/menu.hpp"
  24. #include "animation/ease.hpp"
  25. #include "animation/animation.hpp"
  26. #include "animation/animator.hpp"
  27. #include "application.hpp"
  28. #include "scene/text.hpp"
  29. #include "debug/logger.hpp"
  30. #include "animation/screen-transition.hpp"
  31. #include "config.hpp"
  32. #include "game/save.hpp"
  33. namespace game {
  34. namespace state {
  35. pause_menu::pause_menu(game::context& ctx):
  36. game::state::base(ctx)
  37. {
  38. ctx.logger->push_task("Entering pause menu state");
  39. // Construct menu item texts
  40. scene::text* resume_text = new scene::text();
  41. scene::text* options_text = new scene::text();
  42. scene::text* main_menu_text = new scene::text();
  43. scene::text* quit_text = new scene::text();
  44. // Set content of menu item texts
  45. resume_text->set_content((*ctx.strings)["pause_menu_resume"]);
  46. options_text->set_content((*ctx.strings)["pause_menu_options"]);
  47. main_menu_text->set_content((*ctx.strings)["pause_menu_main_menu"]);
  48. quit_text->set_content((*ctx.strings)["pause_menu_quit"]);
  49. // Build list of menu item texts
  50. ctx.menu_item_texts.push_back({resume_text, nullptr});
  51. ctx.menu_item_texts.push_back({options_text, nullptr});
  52. ctx.menu_item_texts.push_back({main_menu_text, nullptr});
  53. ctx.menu_item_texts.push_back({quit_text, nullptr});
  54. // Init menu item index
  55. game::menu::init_menu_item_index(ctx, "pause");
  56. game::menu::update_text_color(ctx);
  57. game::menu::update_text_font(ctx);
  58. game::menu::align_text(ctx, true, false);
  59. game::menu::update_text_tweens(ctx);
  60. game::menu::add_text_to_ui(ctx);
  61. game::menu::setup_animations(ctx);
  62. // Construct menu item callbacks
  63. auto select_resume_callback = [&ctx]()
  64. {
  65. // Disable unpause control
  66. ctx.controls["pause"]->set_activated_callback(nullptr);
  67. // Disable menu controls
  68. game::menu::clear_controls(ctx);
  69. auto resume_paused_state = [&ctx]()
  70. {
  71. ctx.function_queue.push
  72. (
  73. [&ctx]()
  74. {
  75. ctx.state_machine.pop();
  76. ctx.resume_callback();
  77. }
  78. );
  79. };
  80. // Fade out pause menu then resume paused state
  81. game::menu::fade_out(ctx, resume_paused_state);
  82. game::menu::fade_out_bg(ctx);
  83. };
  84. auto select_options_callback = [&ctx]()
  85. {
  86. // Disable unpause control
  87. ctx.controls["pause"]->set_activated_callback(nullptr);
  88. // Disable menu controls
  89. game::menu::clear_controls(ctx);
  90. // Fade out pause menu then open options menu
  91. game::menu::fade_out
  92. (
  93. ctx,
  94. [&ctx]()
  95. {
  96. // Queue change to options menu state
  97. ctx.function_queue.push
  98. (
  99. [&ctx]()
  100. {
  101. ctx.state_machine.pop();
  102. ctx.state_machine.emplace(new game::state::options_menu(ctx));
  103. }
  104. );
  105. }
  106. );
  107. };
  108. auto select_main_menu_callback = [&ctx]()
  109. {
  110. // Disable unpause control
  111. ctx.controls["pause"]->set_activated_callback(nullptr);
  112. // Disable menu controls
  113. game::menu::clear_controls(ctx);
  114. // Clear resume callback
  115. ctx.resume_callback = nullptr;
  116. auto fade_out_callback = [&ctx]()
  117. {
  118. // Queue change to main menu state
  119. ctx.function_queue.push
  120. (
  121. [&ctx]()
  122. {
  123. ctx.menu_bg_billboard->set_active(false);
  124. ctx.state_machine.pop();
  125. ctx.state_machine.emplace(new game::state::main_menu(ctx, true));
  126. }
  127. );
  128. };
  129. // Fade out pause menu
  130. game::menu::fade_out(ctx, nullptr);
  131. // Fade out to black then return to main menu
  132. ctx.fade_transition_color->set_value({0, 0, 0});
  133. ctx.fade_transition->transition(config::quit_fade_out_duration, false, ease<float>::out_cubic, false, fade_out_callback);
  134. };
  135. auto select_quit_callback = [&ctx]()
  136. {
  137. // Disable unpause control
  138. ctx.controls["pause"]->set_activated_callback(nullptr);
  139. // Disable menu controls
  140. game::menu::clear_controls(ctx);
  141. // Clear paused state
  142. //ctx.paused_state.reset();
  143. // Fade out pause menu
  144. game::menu::fade_out(ctx, nullptr);
  145. // Fade out to black then quit
  146. ctx.fade_transition_color->set_value({0, 0, 0});
  147. ctx.fade_transition->transition(config::quit_fade_out_duration, false, ease<float>::out_cubic, false, std::bind(&application::close, ctx.app));
  148. };
  149. // Build list of menu select callbacks
  150. ctx.menu_select_callbacks.push_back(select_resume_callback);
  151. ctx.menu_select_callbacks.push_back(select_options_callback);
  152. ctx.menu_select_callbacks.push_back(select_main_menu_callback);
  153. ctx.menu_select_callbacks.push_back(select_quit_callback);
  154. // Build list of menu right callbacks
  155. ctx.menu_right_callbacks.resize(4, nullptr);
  156. // Build list of menu left callbacks
  157. ctx.menu_left_callbacks.resize(4, nullptr);
  158. // Set menu back callback
  159. ctx.menu_back_callback = select_resume_callback;
  160. // Queue control setup
  161. ctx.function_queue.push
  162. (
  163. [&ctx, select_resume_callback]()
  164. {
  165. // Enable unpause control
  166. ctx.controls["pause"]->set_activated_callback(select_resume_callback);
  167. // Enable menu controls
  168. game::menu::setup_controls(ctx);
  169. }
  170. );
  171. // Fade in menu and menu BG
  172. game::menu::fade_in(ctx, nullptr);
  173. if (!ctx.menu_bg_billboard->is_active())
  174. game::menu::fade_in_bg(ctx);
  175. // Save colony
  176. game::save::colony(ctx);
  177. ctx.logger->pop_task(EXIT_SUCCESS);
  178. }
  179. pause_menu::~pause_menu()
  180. {
  181. ctx.logger->push_task("Exiting pause menu state");
  182. // Destruct menu
  183. game::menu::clear_controls(ctx);
  184. game::menu::clear_callbacks(ctx);
  185. game::menu::delete_animations(ctx);
  186. game::menu::remove_text_from_ui(ctx);
  187. game::menu::delete_text(ctx);
  188. ctx.logger->pop_task(EXIT_SUCCESS);
  189. }
  190. } // namespace state
  191. } // namespace game