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- /*
- * Copyright (C) 2021 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #include "game/ant/morphogenesis.hpp"
- #include "render/material.hpp"
-
- namespace game {
- namespace ant {
-
- static render::model* generate_queen(const ant::breed& breed);
- static render::model* generate_worker(const ant::breed& breed);
- static render::model* generate_soldier(const ant::breed& breed);
- static render::model* generate_male(const ant::breed& breed);
- static render::material* build_material(const ant::breed& breed);
- static render::model* build_model
- (
- render::material* material,
- render::model* antennae,
- render::model* eyes,
- render::model* forewings,
- render::model* gaster,
- render::model* head,
- render::model* hindwings,
- render::model* legs,
- render::model* mandibles,
- render::model* mesosoma,
- render::model* ocelli,
- render::model* sting,
- render::model* waist
- );
-
- render::model* morphogenesis(const ant::breed& breed, ant::caste caste)
- {
- switch (caste)
- {
- case ant::caste::queen:
- return generate_queen(breed);
- case ant::caste::worker:
- return generate_worker(breed);
- case ant::caste::soldier:
- return generate_soldier(breed);
- case ant::caste::male:
- return generate_male(breed);
- }
-
- return nullptr;
- }
-
- render::model* generate_queen(const ant::breed& breed)
- {
- return nullptr;
- }
-
- render::model* generate_worker(const ant::breed& breed)
- {
- // Get material parameters
-
-
- // Build material
- render::material* material = build_material(breed);
-
- // Get worker body part models
- render::model* antennae_model = breed.antennae->model;
- render::model* eyes_model = breed.eyes->model;
- render::model* gaster_model = breed.gaster->model;
- render::model* head_model = breed.head->model;
- render::model* legs_model = breed.legs->model;
- render::model* mandibles_model = breed.mandibles->model;
- render::model* mesosoma_model = breed.mesosoma->model;
- render::model* sting_model = breed.sting->model;
- render::model* waist_model = breed.waist->model;
-
- // Build worker model
- render::model* model = build_model
- (
- material,
- antennae_model,
- eyes_model,
- nullptr,
- gaster_model,
- head_model,
- nullptr,
- legs_model,
- mandibles_model,
- mesosoma_model,
- nullptr,
- sting_model,
- waist_model
- );
-
- return model;
- }
-
-
- render::model* generate_soldier(const ant::breed& breed)
- {
- return nullptr;
- }
-
- render::model* generate_male(const ant::breed& breed)
- {
- return nullptr;
- }
-
- render::material* build_material(const ant::breed& breed)
- {
- return nullptr;
- }
-
- render::model* build_model
- (
- render::material* material,
- render::model* antennae,
- render::model* eyes,
- render::model* forewings,
- render::model* gaster,
- render::model* head,
- render::model* hindwings,
- render::model* legs,
- render::model* mandibles,
- render::model* mesosoma,
- render::model* ocelli,
- render::model* sting,
- render::model* waist
- )
- {
- return nullptr;
- }
-
-
- } // namespace ant
- } // namespace game
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