💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2020 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #include "game-controller.hpp"
  20. #include "input-events.hpp"
  21. #include "event/event-dispatcher.hpp"
  22. #include <cmath>
  23. game_controller::game_controller()
  24. {}
  25. void game_controller::press(game_controller_button button)
  26. {
  27. if (!input_device::event_dispatcher)
  28. {
  29. return;
  30. }
  31. game_controller_button_pressed_event event;
  32. event.game_controller = this;
  33. event.button = button;
  34. input_device::event_dispatcher->queue(event);
  35. }
  36. void game_controller::release(game_controller_button button)
  37. {
  38. if (!input_device::event_dispatcher)
  39. {
  40. return;
  41. }
  42. game_controller_button_released_event event;
  43. event.game_controller = this;
  44. event.button = button;
  45. input_device::event_dispatcher->queue(event);
  46. }
  47. void game_controller::move(game_controller_axis axis, float value)
  48. {
  49. if (!input_device::event_dispatcher)
  50. {
  51. return;
  52. }
  53. game_controller_axis_moved_event event;
  54. event.game_controller = this;
  55. event.axis = axis;
  56. event.value = value;
  57. input_device::event_dispatcher->queue(event);
  58. }