💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2020 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_MESH_ACCELERATOR_HPP
  20. #define ANTKEEPER_MESH_ACCELERATOR_HPP
  21. #include "mesh.hpp"
  22. #include "octree.hpp"
  23. #include "geometry/aabb.hpp"
  24. #include "intersection.hpp"
  25. #include <list>
  26. #include <unordered_map>
  27. #include <optional>
  28. #include <vmq/vmq.hpp>
  29. using namespace vmq::types;
  30. using namespace vmq::operators;
  31. /**
  32. * Acceleration structure for querying mesh geometry.
  33. */
  34. class mesh_accelerator
  35. {
  36. public:
  37. struct ray_query_result
  38. {
  39. float t;
  40. ::mesh::face* face;
  41. };
  42. mesh_accelerator();
  43. /**
  44. * Builds the acceleration structure.
  45. */
  46. void build(const mesh& mesh);
  47. /**
  48. * Finds the first intersection between a ray and a triangle in the mesh.
  49. *
  50. * @param ray Ray to test for intersection.
  51. * @return Ray query result on intersection, and `std::nullopt` if no intersection occurreda.
  52. */
  53. std::optional<ray_query_result> query_nearest(const ray<float>& ray) const;
  54. private:
  55. aabb<float> get_node_bounds(octree32::node_type node) const;
  56. void query_nearest_recursive(float& nearest_t, ::mesh::face*& nearest_face, octree32::node_type node, const ray<float>& ray) const;
  57. /// Returns the max-depth node in which the point is located
  58. octree32::node_type find_node(const float3& point) const;
  59. octree32 octree;
  60. float3 node_dimensions[octree32::max_depth + 1];
  61. float3 center_offset;
  62. std::unordered_map<octree32::node_type, std::list<mesh::face*>> face_map;
  63. };
  64. #endif // ANTKEEPER_MESH_ACCELERATOR_HPP