💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2017 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper Source Code.
  5. *
  6. * Antkeeper Source Code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper Source Code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #include "title-state.hpp"
  20. #include "../application.hpp"
  21. #include "../camera-controller.hpp"
  22. #include "../ui/menu.hpp"
  23. #include <iostream>
  24. #include <SDL2/SDL.h>
  25. TitleState::TitleState(Application* application):
  26. ApplicationState(application)
  27. {}
  28. TitleState::~TitleState()
  29. {}
  30. void TitleState::enter()
  31. {
  32. application->backgroundLayer->addObject(&application->bgCamera);
  33. application->backgroundLayer->addObject(&application->bgBatch);
  34. application->inputManager->addWindowObserver(this);
  35. windowResized(application->width, application->height);
  36. // Setup camera controller
  37. application->surfaceCam->setCamera(&application->camera);
  38. application->surfaceCam->setFocalPoint(Vector3(0.0f));
  39. application->surfaceCam->setFocalDistance(50.0f);
  40. application->surfaceCam->setElevation(glm::radians(-30.0f));
  41. application->surfaceCam->setAzimuth(glm::radians(180.0f));
  42. application->surfaceCam->setTargetFocalPoint(application->surfaceCam->getFocalPoint());
  43. application->surfaceCam->setTargetFocalDistance(application->surfaceCam->getFocalDistance());
  44. application->surfaceCam->setTargetElevation(application->surfaceCam->getElevation());
  45. application->surfaceCam->setTargetAzimuth(application->surfaceCam->getAzimuth());
  46. application->surfaceCam->update(0.0f);
  47. // Dim background
  48. application->darkenImage->setVisible(true);
  49. // Show title
  50. application->titleImage->setVisible(true);
  51. // Open main menu
  52. application->openMenu(application->mainMenu);
  53. // Setup fade-in
  54. application->blackoutImage->setVisible(true);
  55. application->fadeInTween->start();
  56. }
  57. void TitleState::execute()
  58. {
  59. // Navigate menu
  60. if (application->activeMenu != nullptr)
  61. {
  62. MenuItem* selectedItem = application->activeMenu->getSelectedItem();
  63. if (application->menuDown.isTriggered() && !application->menuDown.wasTriggered())
  64. {
  65. if (selectedItem != nullptr)
  66. {
  67. if (selectedItem->getIndex() < application->activeMenu->getItemCount() - 1)
  68. {
  69. application->selectMenuItem(selectedItem->getIndex() + 1);
  70. }
  71. else
  72. {
  73. application->selectMenuItem(0);
  74. }
  75. }
  76. else
  77. {
  78. application->selectMenuItem(0);
  79. }
  80. }
  81. else if (application->menuUp.isTriggered() && !application->menuUp.wasTriggered())
  82. {
  83. if (selectedItem != nullptr)
  84. {
  85. if (selectedItem->getIndex() > 0)
  86. {
  87. application->selectMenuItem(selectedItem->getIndex() - 1);
  88. }
  89. else
  90. {
  91. application->selectMenuItem(application->activeMenu->getItemCount() - 1);
  92. }
  93. }
  94. else
  95. {
  96. application->selectMenuItem(application->activeMenu->getItemCount() - 1);
  97. }
  98. }
  99. if (application->menuSelect.isTriggered() && !application->menuSelect.wasTriggered())
  100. {
  101. application->activateMenuItem();
  102. }
  103. }
  104. if (application->escape.isTriggered())
  105. {
  106. application->close(EXIT_SUCCESS);
  107. }
  108. // Set selector icon position
  109. /*
  110. float lineHeight = application->menuFont->getMetrics().getHeight();
  111. const UIContainer* container = application->menuContainers[application->currentMenuIndex];
  112. application->menuSelectorLabel->setTranslation(
  113. Vector2(container->getPosition().x - application->menuSelectorLabel->getDimensions().x * 1.5f,
  114. container->getPosition().y + lineHeight * 0.5f - application->menuSelectorLabel->getDimensions().y * 0.5f + lineHeight * application->selectedMenuItemIndex));
  115. */
  116. }
  117. void TitleState::exit()
  118. {
  119. // Remove input observers
  120. application->inputManager->removeWindowObserver(this);
  121. // Hide UI
  122. application->titleImage->setVisible(false);
  123. application->anyKeyLabel->setVisible(false);
  124. application->darkenImage->setVisible(false);
  125. // Remove clear scene
  126. application->backgroundLayer->removeObject(&application->bgCamera);
  127. application->backgroundLayer->removeObject(&application->bgBatch);
  128. }
  129. void TitleState::windowClosed()
  130. {
  131. application->close(EXIT_SUCCESS);
  132. }
  133. void TitleState::windowResized(int width, int height)
  134. {
  135. // Update application dimensions
  136. application->width = width;
  137. application->height = height;
  138. if (application->fullscreen)
  139. {
  140. application->fullscreenWidth = width;
  141. application->fullscreenHeight = height;
  142. }
  143. else
  144. {
  145. application->windowedWidth = width;
  146. application->windowedHeight = height;
  147. }
  148. // Setup default render target
  149. application->defaultRenderTarget.width = application->width;
  150. application->defaultRenderTarget.height = application->height;
  151. // Resize UI
  152. application->resizeUI();
  153. // 3D camera
  154. application->camera.setPerspective(
  155. glm::radians(25.0f),
  156. (float)application->width / (float)application->height,
  157. 0.1f,
  158. 1000.0f);
  159. }