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- /*
- * Copyright (C) 2021 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef ANTKEEPER_RENDER_OPERATION_HPP
- #define ANTKEEPER_RENDER_OPERATION_HPP
-
- #include "utility/fundamental-types.hpp"
- #include "gl/vertex-array.hpp"
- #include "gl/drawing-mode.hpp"
- #include <cstdlib>
-
- class pose;
- class material;
-
- /**
- * Describes a render operation with a single mesh and single material.
- */
- struct render_operation
- {
- const pose* pose;
- const material* material;
- const gl::vertex_array* vertex_array;
- gl::drawing_mode drawing_mode;
- std::size_t start_index;
- std::size_t index_count;
- float4x4 transform;
- float depth;
- std::size_t instance_count;
- };
-
- #endif // ANTKEEPER_RENDER_OPERATION_HPP
-
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