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- /*
- * Copyright (C) 2021 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #include "renderer/material-property.hpp"
- #include "gl/shader-input.hpp"
-
- material_property_base::material_property_base():
- input(nullptr)
- {}
-
- bool material_property_base::connect(const gl::shader_input* input)
- {
- if (!input || input->get_data_type() != get_data_type())
- {
- return false;
- }
-
- this->input = input;
-
- return true;
- }
-
- void material_property_base::disconnect()
- {
- this->input = nullptr;
- }
-
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