💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #include "scene/lod-group.hpp"
  20. #include "scene/camera.hpp"
  21. namespace scene {
  22. lod_group::lod_group(std::size_t level_count):
  23. bounds(get_translation(), get_translation())
  24. {
  25. resize(level_count);
  26. }
  27. lod_group::lod_group():
  28. lod_group(1)
  29. {}
  30. void lod_group::resize(std::size_t level_count)
  31. {
  32. levels.resize(level_count);
  33. }
  34. std::size_t lod_group::select_lod(const camera& camera) const
  35. {
  36. float distance = camera.get_view_frustum().get_near().signed_distance(get_translation());
  37. if (distance < 300.0f)
  38. return 0;
  39. else if (distance < 500.0f)
  40. return 1;
  41. else if (distance < 600.0f)
  42. return 2;
  43. return 3;
  44. }
  45. void lod_group::add_object(std::size_t level, object_base* object)
  46. {
  47. levels[level].push_back(object);
  48. }
  49. void lod_group::remove_object(std::size_t level, object_base* object)
  50. {
  51. levels[level].remove(object);
  52. }
  53. void lod_group::remove_objects(std::size_t level)
  54. {
  55. levels[level].clear();
  56. }
  57. void lod_group::update_bounds()
  58. {
  59. bounds = {get_translation(), get_translation()};
  60. }
  61. void lod_group::transformed()
  62. {
  63. update_bounds();
  64. }
  65. } // namespace scene