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- /*
- * Copyright (C) 2021 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #include "samara.hpp"
- #include "game/component/transform.hpp"
- #include "game/component/samara.hpp"
- #include "entity/id.hpp"
- #include "math/math.hpp"
- #include "utility/fundamental-types.hpp"
-
- namespace game {
- namespace system {
-
- samara::samara(entity::registry& registry):
- updatable(registry)
- {}
-
- void samara::update(double t, double dt)
- {
- registry.view<component::samara, component::transform>().each(
- [&](entity::id entity_id, auto& samara, auto& transform)
- {
- samara.angle += samara.chirality * math::radians(360.0f * 6.0f) * dt;
-
- transform.local.translation += samara.direction * 20.0f * (float)dt;
- transform.local.rotation =
- math::angle_axis(samara.angle, float3{0, 1, 0}) *
- math::angle_axis(math::radians(20.0f), float3{1, 0, 0}) *
- ((samara.chirality < 0.0f) ? math::angle_axis(math::radians(180.0f), float3{0, 0, -1}) : math::quaternion<float>{1, 0, 0, 0});
-
- if (transform.local.translation.y() < 0.0f)
- {
- const float zone = 200.0f;
- transform.local.translation.x() = math::random(-zone, zone);
- transform.local.translation.y() = math::random(100.0f, 150.0f);
- transform.local.translation.z() = math::random(-zone, zone);
- transform.warp = true;
-
- samara.chirality = (math::random(0.0f, 1.0f) < 0.5f) ? -1.0f : 1.0f;
- }
- });
- }
-
- } // namespace system
- } // namespace game
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