- /*
- * Copyright (C) 2021 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #include "game/system/atmosphere.hpp"
- #include "physics/gas/atmosphere.hpp"
- #include "physics/gas/ozone.hpp"
- #include "physics/number-density.hpp"
-
- namespace game {
- namespace system {
-
- atmosphere::atmosphere(entity::registry& registry):
- updatable(registry),
- rgb_wavelengths{0, 0, 0},
- rgb_ozone_cross_sections{0, 0, 0},
- active_atmosphere_eid(entt::null),
- sky_pass(nullptr)
- {
- registry.on_construct<game::component::atmosphere>().connect<&atmosphere::on_atmosphere_construct>(this);
- registry.on_update<game::component::atmosphere>().connect<&atmosphere::on_atmosphere_update>(this);
- registry.on_destroy<game::component::atmosphere>().connect<&atmosphere::on_atmosphere_destroy>(this);
- }
-
- atmosphere::~atmosphere()
- {
- registry.on_construct<game::component::atmosphere>().disconnect<&atmosphere::on_atmosphere_construct>(this);
- registry.on_update<game::component::atmosphere>().disconnect<&atmosphere::on_atmosphere_update>(this);
- registry.on_destroy<game::component::atmosphere>().disconnect<&atmosphere::on_atmosphere_destroy>(this);
- }
-
- void atmosphere::update(double t, double dt)
- {}
-
- void atmosphere::set_rgb_wavelengths(const double3& wavelengths)
- {
- rgb_wavelengths = wavelengths;
-
- // Update ozone cross sections
- rgb_ozone_cross_sections =
- {
- physics::gas::ozone::cross_section_293k<double>(wavelengths.x() * 1e9),
- physics::gas::ozone::cross_section_293k<double>(wavelengths.y() * 1e9),
- physics::gas::ozone::cross_section_293k<double>(wavelengths.z() * 1e9)
- };
-
- // Update atmosphere components
- registry.view<component::atmosphere>().each
- (
- [&](entity::id entity_id, auto& component)
- {
- update_atmosphere(entity_id);
- }
- );
- }
-
- void atmosphere::set_sky_pass(::render::sky_pass* pass)
- {
- sky_pass = pass;
- update_sky_pass();
- }
-
- void atmosphere::set_active_atmosphere(entity::id entity_id)
- {
- if (entity_id != active_atmosphere_eid)
- {
- active_atmosphere_eid = entity_id;
- update_sky_pass();
- }
- }
-
- void atmosphere::update_atmosphere(entity::id entity_id)
- {
- // Get atmosphere component of the entity
- game::component::atmosphere* component = registry.try_get<game::component::atmosphere>(entity_id);
-
- // Abort if entity has no atmosphere component
- if (!component)
- return;
-
- // Calculate Rayleigh scattering coefficients
- const double rayleigh_density = physics::number_density(component->rayleigh_concentration);
- const double rayleigh_polarization = physics::gas::atmosphere::polarization(component->index_of_refraction, rayleigh_density);
- component->rayleigh_scattering =
- {
- physics::gas::atmosphere::scattering(rayleigh_density, rayleigh_polarization, rgb_wavelengths.x()),
- physics::gas::atmosphere::scattering(rayleigh_density, rayleigh_polarization, rgb_wavelengths.y()),
- physics::gas::atmosphere::scattering(rayleigh_density, rayleigh_polarization, rgb_wavelengths.z())
- };
-
- // Calculate Mie scattering and extinction coefficients
- const double mie_density = physics::number_density(component->mie_concentration);
- const double mie_polarization = physics::gas::atmosphere::polarization(component->index_of_refraction, mie_density);
- component->mie_scattering = physics::gas::atmosphere::scattering(mie_density, mie_polarization);
- component->mie_extinction = physics::gas::atmosphere::extinction(component->mie_scattering, component->mie_albedo);
-
- // Calculate ozone absorption coefficients
- const double ozone_density = physics::number_density(component->ozone_concentration);
- component->ozone_absorption =
- {
- physics::gas::ozone::absorption(rgb_ozone_cross_sections.x(), ozone_density),
- physics::gas::ozone::absorption(rgb_ozone_cross_sections.y(), ozone_density),
- physics::gas::ozone::absorption(rgb_ozone_cross_sections.z(), ozone_density)
- };
-
- // Update sky pass parameters
- if (entity_id == active_atmosphere_eid)
- {
- update_sky_pass();
- }
- }
-
- void atmosphere::update_sky_pass()
- {
- // Abort if no sky pass set
- if (!sky_pass)
- return;
-
- // Abort if active atmosphere entity is not valid
- if (!registry.valid(active_atmosphere_eid))
- return;
-
- // Get atmosphere component of the entity
- game::component::atmosphere* component = registry.try_get<game::component::atmosphere>(active_atmosphere_eid);
-
- // Abort if entity has no atmosphere component
- if (!component)
- return;
-
- sky_pass->set_atmosphere_upper_limit(static_cast<float>(component->upper_limit));
- sky_pass->set_rayleigh_parameters(static_cast<float>(component->rayleigh_scale_height), math::type_cast<float>(component->rayleigh_scattering));
- sky_pass->set_mie_parameters(static_cast<float>(component->mie_scale_height), static_cast<float>(component->mie_scattering), static_cast<float>(component->mie_extinction), static_cast<float>(component->mie_anisotropy));
- sky_pass->set_ozone_parameters(static_cast<float>(component->ozone_lower_limit), static_cast<float>(component->ozone_upper_limit), static_cast<float>(component->ozone_mode), math::type_cast<float>(component->ozone_absorption));
- sky_pass->set_airglow_illuminance(math::type_cast<float>(component->airglow_illuminance));
- }
-
- void atmosphere::on_atmosphere_construct(entity::registry& registry, entity::id entity_id)
- {
- update_atmosphere(entity_id);
- }
-
- void atmosphere::on_atmosphere_update(entity::registry& registry, entity::id entity_id)
- {
- update_atmosphere(entity_id);
- }
-
- void atmosphere::on_atmosphere_destroy(entity::registry& registry, entity::id entity_id)
- {
- if (entity_id == active_atmosphere_eid)
- active_atmosphere_eid = entt::null;
- }
-
- } // namespace system
- } // namespace game
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