💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2017 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper Source Code.
  5. *
  6. * Antkeeper Source Code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper Source Code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef TITLE_STATE_HPP
  20. #define TITLE_STATE_HPP
  21. #include "../application-state.hpp"
  22. #include "../ui/ui.hpp"
  23. #include "../game/ant.hpp"
  24. #include "../game/colony.hpp"
  25. #include <emergent/emergent.hpp>
  26. using namespace Emergent;
  27. /**
  28. * Displays the title screen.
  29. */
  30. class TitleState: public ApplicationState, public WindowObserver
  31. {
  32. public:
  33. TitleState(Application* application);
  34. virtual ~TitleState();
  35. virtual void enter();
  36. virtual void execute();
  37. virtual void exit();
  38. virtual void windowClosed();
  39. virtual void windowResized(int width, int height);
  40. private:
  41. float stateTime;
  42. bool fadeIn;
  43. bool fadeOut;
  44. int substate;
  45. Colony colony;
  46. Ant* ant;
  47. Navmesh* navmesh;
  48. ModelInstance terrainSurface;
  49. ModelInstance terrainSubsurface;
  50. };
  51. #endif // TITLE_STATE_HPP