💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2020 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #include "scene/scene-object.hpp"
  20. static transform<float> transform_interpolate(const transform<float>& x, const transform<float>& y, float a)
  21. {
  22. return
  23. {
  24. vmq::lerp(x.translation, y.translation, a),
  25. vmq::slerp(x.rotation, y.rotation, a),
  26. vmq::lerp(x.scale, y.scale, a),
  27. };
  28. }
  29. scene_object_base::scene_object_base():
  30. active(true),
  31. transform(vmq::identity_transform<float>, transform_interpolate),
  32. culling_mask(nullptr)
  33. {}
  34. void scene_object_base::set_culling_mask(const bounding_volume<float>* culling_mask)
  35. {
  36. this->culling_mask = culling_mask;
  37. }
  38. std::size_t scene_object_base::next_object_type_id()
  39. {
  40. static std::atomic<std::size_t> id{0};
  41. return id++;
  42. }
  43. void scene_object_base::update_tweens()
  44. {
  45. transform.update();
  46. }
  47. void scene_object_base::look_at(const float3& position, const float3& target, const float3& up)
  48. {
  49. transform[1].translation = position;
  50. transform[1].rotation = vmq::look_rotation(vmq::normalize(vmq::sub(target, position)), up);
  51. transformed();
  52. }
  53. void scene_object_base::transformed()
  54. {}