- /*
- * Copyright (C) 2023 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #include "game/state/extras-menu.hpp"
- #include "game/state/main-menu.hpp"
- #include "game/state/credits.hpp"
- #include "game/controls.hpp"
- #include "scene/text.hpp"
- #include "debug/log.hpp"
- #include "game/fonts.hpp"
- #include "game/menu.hpp"
- #include "game/strings.hpp"
- #include "utility/hash/fnv1a.hpp"
-
- using namespace hash::literals;
-
- namespace game {
- namespace state {
-
- extras_menu::extras_menu(game::context& ctx):
- game::state::base(ctx)
- {
- debug::log::trace("Entering extras menu state...");
-
- // Construct menu item texts
- scene::text* credits_text = new scene::text();
- scene::text* back_text = new scene::text();
-
- // Build list of menu item texts
- ctx.menu_item_texts.push_back({credits_text, nullptr});
- ctx.menu_item_texts.push_back({back_text, nullptr});
-
- // Set content of menu item texts
- credits_text->set_content(get_string(ctx, "extras_menu_credits"_fnv1a32));
- back_text->set_content(get_string(ctx, "back"_fnv1a32));
-
- // Init menu item index
- game::menu::init_menu_item_index(ctx, "extras");
-
- game::menu::update_text_color(ctx);
- game::menu::update_text_font(ctx);
- game::menu::align_text(ctx);
- game::menu::update_text_tweens(ctx);
- game::menu::add_text_to_ui(ctx);
- game::menu::setup_animations(ctx);
-
- // Construct menu item callbacks
- auto select_credits_callback = [&ctx]()
- {
- // Disable menu controls
- ctx.function_queue.push(std::bind(game::disable_menu_controls, std::ref(ctx)));
-
- game::menu::fade_out
- (
- ctx,
- [&ctx]()
- {
- // Queue change to credits state
- ctx.function_queue.push
- (
- [&ctx]()
- {
- ctx.state_machine.pop();
- ctx.state_machine.emplace(new game::state::credits(ctx));
- }
- );
- }
- );
- };
- auto select_back_callback = [&ctx]()
- {
- // Disable menu controls
- ctx.function_queue.push(std::bind(game::disable_menu_controls, std::ref(ctx)));
-
- game::menu::fade_out
- (
- ctx,
- [&ctx]()
- {
- // Queue change to main menu state
- ctx.function_queue.push
- (
- [&ctx]()
- {
- ctx.state_machine.pop();
- ctx.state_machine.emplace(new game::state::main_menu(ctx, false));
- }
- );
- }
- );
- };
-
- // Build list of menu select callbacks
- ctx.menu_select_callbacks.push_back(select_credits_callback);
- ctx.menu_select_callbacks.push_back(select_back_callback);
-
- // Build list of menu left callbacks
- ctx.menu_left_callbacks.push_back(nullptr);
- ctx.menu_left_callbacks.push_back(nullptr);
-
- // Build list of menu right callbacks
- ctx.menu_right_callbacks.push_back(nullptr);
- ctx.menu_right_callbacks.push_back(nullptr);
-
- // Set menu back callback
- ctx.menu_back_callback = select_back_callback;
-
- // Fade in menu
- game::menu::fade_in(ctx, nullptr);
-
- // Queue enable menu controls
- ctx.function_queue.push(std::bind(game::enable_menu_controls, std::ref(ctx)));
-
- debug::log::trace("Entered extras menu state");
- }
-
- extras_menu::~extras_menu()
- {
- debug::log::trace("Exiting extras menu state...");
-
- // Destruct menu
- game::disable_menu_controls(ctx);
- game::menu::clear_callbacks(ctx);
- game::menu::delete_animations(ctx);
- game::menu::remove_text_from_ui(ctx);
- game::menu::delete_text(ctx);
-
- debug::log::trace("Exited extras menu state");
- }
-
- } // namespace state
- } // namespace game
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