💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2020 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_SKY_PASS_HPP
  20. #define ANTKEEPER_SKY_PASS_HPP
  21. #include "renderer/render-pass.hpp"
  22. #include "utility/fundamental-types.hpp"
  23. #include "event/event-handler.hpp"
  24. #include "event/input-events.hpp"
  25. class shader_program;
  26. class shader_input;
  27. class vertex_buffer;
  28. class vertex_array;
  29. class texture_2d;
  30. class resource_manager;
  31. /**
  32. *
  33. */
  34. class sky_pass: public render_pass,
  35. public event_handler<mouse_moved_event>
  36. {
  37. public:
  38. sky_pass(::rasterizer* rasterizer, const ::framebuffer* framebuffer, resource_manager* resource_manager);
  39. virtual ~sky_pass();
  40. virtual void render(render_context* context) const final;
  41. void set_sun_angular_radius(float angle);
  42. void set_sun_color(const float3& color);
  43. void set_horizon_color(const float3& color);
  44. void set_zenith_color(const float3& color);
  45. void set_sky_palette(const texture_2d* texture);
  46. private:
  47. virtual void handle_event(const mouse_moved_event& event);
  48. shader_program* shader_program;
  49. const shader_input* matrix_input;
  50. const shader_input* sun_direction_input;
  51. const shader_input* sun_angular_radius_input;
  52. const shader_input* sun_color_input;
  53. const shader_input* horizon_color_input;
  54. const shader_input* zenith_color_input;
  55. const shader_input* sky_palette_input;
  56. const shader_input* mouse_input;
  57. const shader_input* resolution_input;
  58. vertex_buffer* quad_vbo;
  59. vertex_array* quad_vao;
  60. float sun_angular_radius;
  61. float3 sun_color;
  62. float3 horizon_color;
  63. float3 zenith_color;
  64. const texture_2d* sky_palette;
  65. float2 mouse_position;
  66. };
  67. #endif // ANTKEEPER_SKY_PASS_HPP