💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2023 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_RENDER_OUTLINE_PASS_HPP
  20. #define ANTKEEPER_RENDER_OUTLINE_PASS_HPP
  21. #include "render/pass.hpp"
  22. #include "utility/fundamental-types.hpp"
  23. #include "gl/shader-program.hpp"
  24. #include "gl/shader-input.hpp"
  25. class resource_manager;
  26. namespace render {
  27. /**
  28. *
  29. */
  30. class outline_pass: public pass
  31. {
  32. public:
  33. outline_pass(gl::rasterizer* rasterizer, const gl::framebuffer* framebuffer, resource_manager* resource_manager);
  34. virtual ~outline_pass();
  35. virtual void render(const render::context& ctx, render::queue& queue) const final;
  36. void set_outline_width(float width);
  37. void set_outline_color(const float4& color);
  38. private:
  39. gl::shader_program* fill_shader;
  40. const gl::shader_input* fill_model_view_projection_input;
  41. gl::shader_program* stroke_shader;
  42. const gl::shader_input* stroke_model_view_projection_input;
  43. const gl::shader_input* stroke_width_input;
  44. const gl::shader_input* stroke_color_input;
  45. float outline_width;
  46. float4 outline_color;
  47. };
  48. } // namespace render
  49. #endif // ANTKEEPER_RENDER_OUTLINE_PASS_HPP