- /*
- * Copyright (C) 2023 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef ANTKEEPER_GAME_STATE_NEST_SELECTION_HPP
- #define ANTKEEPER_GAME_STATE_NEST_SELECTION_HPP
-
- #include "game/state/base.hpp"
- #include "entity/id.hpp"
- #include "utility/fundamental-types.hpp"
-
- namespace game {
- namespace state {
-
- class nest_selection: public game::state::base
- {
- public:
- nest_selection(game::context& ctx);
- virtual ~nest_selection();
-
- private:
- void create_first_person_camera_rig();
- void destroy_first_person_camera_rig();
- void set_first_person_camera_rig_pedestal(float pedestal);
- void move_first_person_camera_rig(const float2& direction, float factor);
- void satisfy_first_person_camera_rig_constraints();
- void enable_controls();
- void disable_controls();
-
- entity::id first_person_camera_rig_eid;
- entity::id first_person_camera_rig_spring_translation_eid;
- entity::id first_person_camera_rig_spring_rotation_eid;
- entity::id first_person_camera_rig_fov_spring_eid;
- float first_person_camera_rig_translation_spring_angular_frequency;
- float first_person_camera_rig_rotation_spring_angular_frequency;
- float first_person_camera_rig_fov_spring_angular_frequency;
- float first_person_camera_rig_min_elevation;
- float first_person_camera_rig_max_elevation;
- float first_person_camera_near_fov;
- float first_person_camera_far_fov;
- float first_person_camera_near_speed;
- float first_person_camera_far_speed;
- float first_person_camera_rig_pedestal_speed;
- float first_person_camera_rig_pedestal;
- bool mouse_look;
- };
-
- } // namespace state
- } // namespace game
-
- #endif // ANTKEEPER_GAME_STATE_NEST_SELECTION_HPP
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