- /*
- * Copyright (C) 2023 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #include "game/state/language-menu.hpp"
- #include "game/state/options-menu.hpp"
- #include "application.hpp"
- #include "scene/text.hpp"
- #include "debug/log.hpp"
- #include "game/fonts.hpp"
- #include "game/menu.hpp"
- #include "game/strings.hpp"
- #include "utility/hash/fnv1a.hpp"
-
- using namespace hash::literals;
-
- namespace game {
- namespace state {
-
- language_menu::language_menu(game::context& ctx):
- game::state::base(ctx)
- {
- debug::log::trace("Entering language menu state...");
-
- // Construct menu item texts
- scene::text* language_name_text = new scene::text();
- scene::text* language_value_text = new scene::text();
- scene::text* back_text = new scene::text();
-
- // Build list of menu item texts
- ctx.menu_item_texts.push_back({language_name_text, language_value_text});
- ctx.menu_item_texts.push_back({back_text, nullptr});
-
- // Set content of menu item texts
- update_text_content();
-
- // Init menu item index
- game::menu::init_menu_item_index(ctx, "language");
-
- game::menu::update_text_color(ctx);
- game::menu::update_text_font(ctx);
- game::menu::align_text(ctx);
- game::menu::update_text_tweens(ctx);
- game::menu::add_text_to_ui(ctx);
- game::menu::setup_animations(ctx);
-
- // Construct menu item callbacks
- auto next_language_callback = [this, &ctx]()
- {
- // Increment language index
- ctx.language_index = (ctx.language_index + 1) % ctx.language_count;
-
- // Update language index setting
- (*ctx.settings)["language_index"_fnv1a32] = ctx.language_index;
-
- // Build string map for current language if not built
- if (ctx.string_maps[ctx.language_index].empty())
- {
- i18n::build_string_map(*ctx.string_table, 0, ctx.language_index + 2, ctx.string_maps[ctx.language_index]);
- }
-
- // Log language change
- debug::log::info("Language index: {}; code: {}", ctx.language_index, get_string(ctx, "language_code"_fnv1a32));
-
- // Reload fonts
- debug::log::trace("Reloading fonts...");
- game::load_fonts(ctx);
- debug::log::trace("Reloaded fonts");
-
- game::menu::update_text_font(ctx);
- this->update_text_content();
- game::menu::refresh_text(ctx);
- game::menu::align_text(ctx);
- game::menu::update_text_tweens(ctx);
- };
- auto previous_language_callback = [this, &ctx]()
- {
- // Decrement language index
- if (ctx.language_index > 0)
- {
- --ctx.language_index;
- }
- else
- {
- ctx.language_index = ctx.language_count - 1;
- }
-
- // Update language index setting
- (*ctx.settings)["language_index"_fnv1a32] = ctx.language_index;
-
- // Build string map for current language if not built
- if (ctx.string_maps[ctx.language_index].empty())
- {
- i18n::build_string_map(*ctx.string_table, 0, ctx.language_index + 2, ctx.string_maps[ctx.language_index]);
- }
-
- // Log language change
- debug::log::info("Language index: {}; code: {}", ctx.language_index, get_string(ctx, "language_code"_fnv1a32));
-
- // Reload fonts
- debug::log::trace("Reloading fonts...");
- game::load_fonts(ctx);
- debug::log::trace("Reloaded fonts");
-
- game::menu::update_text_font(ctx);
- this->update_text_content();
- game::menu::refresh_text(ctx);
- game::menu::align_text(ctx);
- game::menu::update_text_tweens(ctx);
- };
- auto select_back_callback = [&ctx]()
- {
- // Disable controls
- game::menu::clear_controls(ctx);
-
- game::menu::fade_out
- (
- ctx,
- [&ctx]()
- {
- // Queue change to options menu state
- ctx.function_queue.push
- (
- [&ctx]()
- {
- ctx.state_machine.pop();
- ctx.state_machine.emplace(new game::state::options_menu(ctx));
- }
- );
- }
- );
- };
-
- // Build list of menu select callbacks
- ctx.menu_select_callbacks.push_back(next_language_callback);
- ctx.menu_select_callbacks.push_back(select_back_callback);
-
- // Build list of menu left callbacks
- ctx.menu_left_callbacks.push_back(previous_language_callback);
- ctx.menu_left_callbacks.push_back(nullptr);
-
- // Build list of menu right callbacks
- ctx.menu_right_callbacks.push_back(next_language_callback);
- ctx.menu_right_callbacks.push_back(nullptr);
-
- // Set menu back callback
- ctx.menu_back_callback = select_back_callback;
-
- // Queue menu control setup
- ctx.function_queue.push(std::bind(game::menu::setup_controls, std::ref(ctx)));
-
- // Fade in menu
- game::menu::fade_in(ctx, nullptr);
-
- debug::log::trace("Entered language menu state");
- }
-
- language_menu::~language_menu()
- {
- debug::log::trace("Exiting language menu state...");
-
- // Destruct menu
- game::menu::clear_controls(ctx);
- game::menu::clear_callbacks(ctx);
- game::menu::delete_animations(ctx);
- game::menu::remove_text_from_ui(ctx);
- game::menu::delete_text(ctx);
-
- debug::log::trace("Exited language menu state...");
- }
-
- void language_menu::update_text_content()
- {
- auto [language_name, language_value] = ctx.menu_item_texts[0];
- auto [back_name, back_value] = ctx.menu_item_texts[1];
-
- language_name->set_content(get_string(ctx, "language_menu_language"_fnv1a32));
- language_value->set_content(get_string(ctx, "language_name"_fnv1a32));
- back_name->set_content(get_string(ctx, "back"_fnv1a32));
- }
-
- } // namespace state
- } // namespace game
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