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- /*
- * Copyright (C) 2023 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef ANTKEEPER_GAME_GRAPHICS_HPP
- #define ANTKEEPER_GAME_GRAPHICS_HPP
-
- #include "game/context.hpp"
- #include "render/anti-aliasing-method.hpp"
-
- namespace game {
- namespace graphics {
-
- void create_framebuffers(game::context& ctx);
- void destroy_framebuffers(game::context& ctx);
- void change_render_resolution(game::context& ctx, float scale);
- void save_screenshot(game::context& ctx);
- void toggle_bloom(game::context& ctx, bool enabled);
- void select_anti_aliasing_method(game::context& ctx, render::anti_aliasing_method method);
-
- } // namespace graphics
- } // namespace game
-
- #endif // ANTKEEPER_GAME_GRAPHICS_HPP
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