💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #include "game/states/nuptial-flight.hpp"
  20. #include "entity/archetype.hpp"
  21. #include "entity/systems/astronomy.hpp"
  22. #include "entity/systems/orbit.hpp"
  23. #include "entity/systems/camera.hpp"
  24. #include "entity/components/observer.hpp"
  25. #include "entity/components/transform.hpp"
  26. #include "entity/components/terrain.hpp"
  27. #include "entity/commands.hpp"
  28. #include "renderer/material-property.hpp"
  29. #include "animation/screen-transition.hpp"
  30. #include "animation/ease.hpp"
  31. #include "resources/config-file.hpp"
  32. #include "resources/resource-manager.hpp"
  33. namespace game {
  34. namespace state {
  35. namespace nuptial_flight {
  36. void enter(game::context* ctx)
  37. {
  38. // Switch to surface camera
  39. ctx->underground_camera->set_active(false);
  40. ctx->surface_camera->set_active(true);
  41. // Find planet EID by name
  42. entity::id planet_eid = ctx->entities["planet"];
  43. // Remove terrain component from planet (if any)
  44. if (ctx->entity_registry->has<entity::component::terrain>(planet_eid))
  45. ctx->entity_registry->remove<entity::component::terrain>(planet_eid);
  46. // Enable clouds in sky pass
  47. ctx->surface_sky_pass->set_clouds_model(ctx->resource_manager->load<model>("cloud-plane.mdl"));
  48. // Create observer
  49. entity::id observer_eid = ctx->entity_registry->create();
  50. {
  51. entity::component::observer observer;
  52. observer.reference_body_eid = planet_eid;
  53. observer.elevation = 2000.0;
  54. observer.latitude = 0.0;
  55. observer.longitude = 0.0;
  56. observer.camera = ctx->surface_camera;
  57. ctx->entity_registry->assign<entity::component::observer>(observer_eid, observer);
  58. // Set reference location of astronomy system
  59. ctx->astronomy_system->set_reference_body(planet_eid);
  60. ctx->astronomy_system->set_observer_location(double3{observer.elevation, observer.latitude, observer.longitude});
  61. }
  62. // Create wing
  63. entity::archetype* ant_forewing_archetype = ctx->resource_manager->load<entity::archetype>("ant-forewing.ent");
  64. auto forewing_eid = ctx->entity_registry->create();
  65. //ant_forewing_archetype->assign(*ctx->entity_registry, forewing_eid);
  66. // Create eye
  67. entity::archetype* ant_round_eye_archetype = ctx->resource_manager->load<entity::archetype>("ant-round-eye.ent");
  68. auto ant_round_eye_eid = ctx->entity_registry->create();
  69. ant_round_eye_archetype->assign(*ctx->entity_registry, ant_round_eye_eid);
  70. entity::command::assign_render_layers(*ctx->entity_registry, ant_round_eye_eid, 0b10);
  71. // Create green orb ring
  72. entity::archetype* orb_ring_archetype = ctx->resource_manager->load<entity::archetype>("orb-ring.ent");
  73. auto orb_ring_eid = ctx->entity_registry->create();
  74. //orb_ring_archetype->assign(*ctx->entity_registry, orb_ring_eid);
  75. // Setup camera
  76. ctx->surface_camera->look_at({0, 0, 1}, {0, 0, 0}, {0, 1, 0});
  77. ctx->surface_camera->set_exposure(-14.5f);
  78. ctx->surface_scene->update_tweens();
  79. // Pause motion of celestial objects
  80. ctx->astronomy_system->set_time_scale(0.0);
  81. ctx->orbit_system->set_time_scale(0.0);
  82. // Start fade in from white
  83. ctx->fade_transition_color->set_value({1, 1, 1});
  84. ctx->fade_transition->transition(2.0f, true, ease<float>::in_quad);
  85. }
  86. void exit(game::context* ctx)
  87. {
  88. // Resume motion of celestial objects
  89. const double time_scale = ctx->config->get<double>("time_scale");
  90. ctx->astronomy_system->set_time_scale(time_scale);
  91. ctx->orbit_system->set_time_scale(time_scale);
  92. }
  93. } // namespace nuptial_flight
  94. } // namespace state
  95. } // namespace game