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- /*
- * Copyright (C) 2021 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #include "game/states/language-menu.hpp"
- #include "game/states/options-menu.hpp"
- #include "application.hpp"
- #include "scene/text.hpp"
- #include "render/passes/clear-pass.hpp"
- #include "debug/logger.hpp"
- #include "game/fonts.hpp"
- #include "game/menu.hpp"
-
- namespace game {
- namespace state {
- namespace language_menu {
-
- static void update_text_content(game::context* ctx)
- {
- auto [language_name, language_value] = ctx->menu_item_texts[0];
- auto [back_name, back_value] = ctx->menu_item_texts[1];
-
- language_name->set_content((*ctx->strings)["language_menu_language"]);
- language_value->set_content((*ctx->strings)["language_name"]);
- back_name->set_content((*ctx->strings)["back"]);
- }
-
- void enter(game::context* ctx)
- {
- ctx->ui_clear_pass->set_cleared_buffers(true, true, false);
-
- // Construct menu item texts
- scene::text* language_name_text = new scene::text();
- scene::text* language_value_text = new scene::text();
- scene::text* back_text = new scene::text();
-
- // Build list of menu item texts
- ctx->menu_item_texts.push_back({language_name_text, language_value_text});
- ctx->menu_item_texts.push_back({back_text, nullptr});
-
- // Set content of menu item texts
- update_text_content(ctx);
-
- // Init menu item index
- game::menu::init_menu_item_index(ctx, "language");
-
- game::menu::update_text_color(ctx);
- game::menu::update_text_font(ctx);
- game::menu::align_text(ctx);
- game::menu::update_text_tweens(ctx);
- game::menu::add_text_to_ui(ctx);
-
- // Construct menu item callbacks
- auto next_language_callback = [ctx]()
- {
- // Increment language index
- ++ctx->language_index;
- if (ctx->language_index >= ctx->language_count)
- ctx->language_index = 0;
-
- // Find corresponding language code and strings
- ctx->language_code = (*ctx->string_table)[0][ctx->language_index + 2];
- ctx->strings = &ctx->string_table_map[ctx->language_code];
-
- // Update language in config
- (*ctx->config)["language"] = ctx->language_code;
-
- ctx->logger->log("Language changed to \"" + ctx->language_code + "\"");
-
- // Reload fonts
- ctx->logger->push_task("Reloading fonts");
- try
- {
- game::load_fonts(ctx);
- }
- catch (...)
- {
- ctx->logger->pop_task(EXIT_FAILURE);
- }
- ctx->logger->pop_task(EXIT_SUCCESS);
-
- game::menu::update_text_font(ctx);
- update_text_content(ctx);
- game::menu::refresh_text(ctx);
- game::menu::align_text(ctx);
- game::menu::update_text_tweens(ctx);
- };
- auto previous_language_callback = [ctx]()
- {
- // Increment language index
- --ctx->language_index;
- if (ctx->language_index < 0)
- ctx->language_index = ctx->language_count - 1;
-
- // Find corresponding language code and strings
- ctx->language_code = (*ctx->string_table)[0][ctx->language_index + 2];
- ctx->strings = &ctx->string_table_map[ctx->language_code];
-
- // Update language in config
- (*ctx->config)["language"] = ctx->language_code;
-
- ctx->logger->log("Language changed to \"" + ctx->language_code + "\"");
-
- // Reload fonts
- ctx->logger->push_task("Reloading fonts");
- try
- {
- game::load_fonts(ctx);
- }
- catch (...)
- {
- ctx->logger->pop_task(EXIT_FAILURE);
- }
- ctx->logger->pop_task(EXIT_SUCCESS);
-
- game::menu::update_text_font(ctx);
- update_text_content(ctx);
- game::menu::refresh_text(ctx);
- game::menu::align_text(ctx);
- game::menu::update_text_tweens(ctx);
- };
- auto select_back_callback = [ctx]()
- {
- application::state next_state;
- next_state.name = "options_menu";
- next_state.enter = std::bind(game::state::options_menu::enter, ctx);
- next_state.exit = std::bind(game::state::options_menu::exit, ctx);
- ctx->app->change_state(next_state);
- };
-
- // Build list of menu select callbacks
- ctx->menu_select_callbacks.push_back(next_language_callback);
- ctx->menu_select_callbacks.push_back(select_back_callback);
-
- // Build list of menu left callbacks
- ctx->menu_left_callbacks.push_back(previous_language_callback);
- ctx->menu_left_callbacks.push_back(nullptr);
-
- // Build list of menu right callbacks
- ctx->menu_right_callbacks.push_back(next_language_callback);
- ctx->menu_right_callbacks.push_back(nullptr);
-
- // Set menu back callback
- ctx->menu_back_callback = select_back_callback;
-
- // Setup menu controls
- game::menu::setup_controls(ctx);
- }
-
- void exit(game::context* ctx)
- {
- // Destruct menu
- game::menu::clear_controls(ctx);
- game::menu::clear_callbacks(ctx);
- game::menu::remove_text_from_ui(ctx);
- game::menu::delete_text(ctx);
-
- ctx->ui_clear_pass->set_cleared_buffers(false, true, false);
- }
-
- } // namespace language_menu
- } // namespace state
- } // namespace game
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