💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #include "game/state/pause-menu.hpp"
  20. #include "game/state/main-menu.hpp"
  21. #include "game/state/options-menu.hpp"
  22. #include "game/state/nuptial-flight.hpp"
  23. #include "game/menu.hpp"
  24. #include "animation/ease.hpp"
  25. #include "animation/animation.hpp"
  26. #include "animation/animator.hpp"
  27. #include "application.hpp"
  28. #include "scene/text.hpp"
  29. #include "debug/logger.hpp"
  30. namespace game {
  31. namespace state {
  32. pause_menu::pause_menu(game::context& ctx):
  33. game::state::base(ctx)
  34. {
  35. ctx.logger->push_task("Entering pause menu state");
  36. // Construct menu item texts
  37. scene::text* resume_text = new scene::text();
  38. scene::text* options_text = new scene::text();
  39. scene::text* main_menu_text = new scene::text();
  40. scene::text* quit_text = new scene::text();
  41. // Set content of menu item texts
  42. resume_text->set_content((*ctx.strings)["pause_menu_resume"]);
  43. options_text->set_content((*ctx.strings)["pause_menu_options"]);
  44. main_menu_text->set_content((*ctx.strings)["pause_menu_main_menu"]);
  45. quit_text->set_content((*ctx.strings)["pause_menu_quit"]);
  46. // Build list of menu item texts
  47. ctx.menu_item_texts.push_back({resume_text, nullptr});
  48. ctx.menu_item_texts.push_back({options_text, nullptr});
  49. ctx.menu_item_texts.push_back({main_menu_text, nullptr});
  50. ctx.menu_item_texts.push_back({quit_text, nullptr});
  51. // Init menu item index
  52. game::menu::init_menu_item_index(ctx, "pause");
  53. game::menu::update_text_color(ctx);
  54. game::menu::update_text_font(ctx);
  55. game::menu::align_text(ctx, true, false);
  56. game::menu::update_text_tweens(ctx);
  57. game::menu::add_text_to_ui(ctx);
  58. game::menu::setup_animations(ctx);
  59. // Construct menu item callbacks
  60. auto select_resume_callback = [&ctx]()
  61. {
  62. // Disable unpause control
  63. ctx.controls["pause"]->set_activated_callback(nullptr);
  64. // Disable menu controls
  65. game::menu::clear_controls(ctx);
  66. auto resume_paused_state = [&ctx]()
  67. {
  68. ctx.function_queue.push
  69. (
  70. [&ctx]()
  71. {
  72. ctx.state_machine.pop();
  73. ctx.resume_callback();
  74. }
  75. );
  76. };
  77. // Fade out pause menu then resume paused state
  78. game::menu::fade_out(ctx, resume_paused_state);
  79. game::menu::fade_out_bg(ctx);
  80. };
  81. auto select_options_callback = [&ctx]()
  82. {
  83. // Disable unpause control
  84. ctx.controls["pause"]->set_activated_callback(nullptr);
  85. // Disable menu controls
  86. game::menu::clear_controls(ctx);
  87. // Fade out pause menu then open options menu
  88. game::menu::fade_out
  89. (
  90. ctx,
  91. [&ctx]()
  92. {
  93. // Queue change to options menu state
  94. ctx.function_queue.push
  95. (
  96. [&ctx]()
  97. {
  98. ctx.state_machine.pop();
  99. ctx.state_machine.emplace(new game::state::options_menu(ctx));
  100. }
  101. );
  102. }
  103. );
  104. };
  105. auto select_main_menu_callback = [&ctx]()
  106. {
  107. // Disable unpause control
  108. ctx.controls["pause"]->set_activated_callback(nullptr);
  109. // Disable menu controls
  110. game::menu::clear_controls(ctx);
  111. // Clear paused state
  112. //ctx.paused_state.reset();
  113. // Fade out pause menu then return to main menu
  114. game::menu::fade_out
  115. (
  116. ctx,
  117. [&ctx]()
  118. {
  119. // Queue change to main menu state
  120. ctx.function_queue.push
  121. (
  122. [&ctx]()
  123. {
  124. ctx.state_machine.pop();
  125. ctx.state_machine.emplace(new game::state::main_menu(ctx, true));
  126. }
  127. );
  128. }
  129. );
  130. };
  131. auto select_quit_callback = [&ctx]()
  132. {
  133. // Disable unpause control
  134. ctx.controls["pause"]->set_activated_callback(nullptr);
  135. // Disable menu controls
  136. game::menu::clear_controls(ctx);
  137. // Clear paused state
  138. //ctx.paused_state.reset();
  139. // Fade out then quit
  140. game::menu::fade_out(ctx, std::bind(&application::close, ctx.app));
  141. };
  142. // Build list of menu select callbacks
  143. ctx.menu_select_callbacks.push_back(select_resume_callback);
  144. ctx.menu_select_callbacks.push_back(select_options_callback);
  145. ctx.menu_select_callbacks.push_back(select_main_menu_callback);
  146. ctx.menu_select_callbacks.push_back(select_quit_callback);
  147. // Build list of menu right callbacks
  148. ctx.menu_right_callbacks.resize(4, nullptr);
  149. // Build list of menu left callbacks
  150. ctx.menu_left_callbacks.resize(4, nullptr);
  151. // Set menu back callback
  152. ctx.menu_back_callback = select_resume_callback;
  153. // Queue control setup
  154. ctx.function_queue.push
  155. (
  156. [&ctx, select_resume_callback]()
  157. {
  158. // Enable unpause control
  159. ctx.controls["pause"]->set_activated_callback(select_resume_callback);
  160. // Enable menu controls
  161. game::menu::setup_controls(ctx);
  162. }
  163. );
  164. // Fade in menu and menu BG
  165. game::menu::fade_in(ctx, nullptr);
  166. if (!ctx.menu_bg_billboard->is_active())
  167. game::menu::fade_in_bg(ctx);
  168. ctx.logger->pop_task(EXIT_SUCCESS);
  169. }
  170. pause_menu::~pause_menu()
  171. {
  172. ctx.logger->push_task("Exiting pause menu state");
  173. // Destruct menu
  174. game::menu::clear_controls(ctx);
  175. game::menu::clear_callbacks(ctx);
  176. game::menu::delete_animations(ctx);
  177. game::menu::remove_text_from_ui(ctx);
  178. game::menu::delete_text(ctx);
  179. ctx.logger->pop_task(EXIT_SUCCESS);
  180. }
  181. } // namespace state
  182. } // namespace game