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- /*
- * Copyright (C) 2020 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #include "ui-system.hpp"
- #include "input/control.hpp"
- #include "resources/resource-manager.hpp"
-
- ui_system::ui_system(::resource_manager* resource_manager):
- resource_manager(resource_manager),
- tool_menu_control(nullptr),
- camera(nullptr),
- scene(nullptr)
- {
- // Setup lighting
- indirect_light.set_intensity(0.25f);
- indirect_light.update_tweens();
- direct_light.look_at({-0.1f, 0.0f, 1.0f}, {0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, -1.0f});
- direct_light.set_intensity(1.0f);
- direct_light.update_tweens();
-
- // Setup modal background
- modal_bg_material.set_shader_program(resource_manager->load<shader_program>("ui-element-untextured.glsl"));
- modal_bg_material.set_flags(1);
- modal_bg_material.add_property<float4>("tint")->set_value({0, 0, 0, 0.25f});
- modal_bg.set_material(&modal_bg_material);
- modal_bg.set_translation({0, 0, -10.0f});
-
- // Setup tool selector background
- tool_selector_bg.set_material(resource_manager->load<material>("tool-selector.mtl"));
- tool_selector_bg.set_translation({0, 0, -4.0f});
- tool_selector_bg.set_scale({270, 270, 270});
-
- // Setup energy symbol
- energy_symbol.set_model(resource_manager->load<model>("energy.mdl"));
- energy_symbol.set_scale({30, 30, 30});
- energy_symbol.update_tweens();
- energy_symbol.set_active(false);
-
- // Setup scene
- //scene.add_object(&camera);
- //scene.add_object(&indirect_light);
- //scene.add_object(&direct_light);
- //scene.add_object(&energy_symbol);
- }
-
- void ui_system::update(float dt)
- {}
-
- void ui_system::set_viewport(const float4& viewport)
- {
- this->viewport = viewport;
-
- // Calculate viewport center
- viewport_center[0] = (viewport[2] - viewport[0]) * 0.5f;
- viewport_center[1] = (viewport[3] - viewport[1]) * 0.5f;
-
-
-
-
- energy_symbol.set_translation({viewport[2] * 0.25f, 0.0f, 0.0f});
- energy_symbol.update_tweens();
-
- // Resize modal BG
- modal_bg.set_scale({viewport[2] * 0.5f, viewport[3] * 0.5f, 1.0f});
- modal_bg.update_tweens();
-
- update_projection();
- }
-
- void ui_system::set_tool_menu_control(control* control)
- {
- tool_menu_control = control;
- tool_menu_control->set_activated_callback(std::bind(&ui_system::open_tool_menu, this));
- tool_menu_control->set_deactivated_callback(std::bind(&ui_system::close_tool_menu, this));
- }
-
- void ui_system::set_camera(::camera* camera)
- {
- this->camera = camera;
-
- if (camera)
- {
- camera->look_at({0.0f, 0.0f, 500.0f}, {0.0f, 0.0f, 0.0f}, {0.0f, 1.0f, 0.0f});
- update_projection();
- }
- }
-
- void ui_system::set_scene(::scene* scene)
- {
- this->scene = scene;
- }
-
- void ui_system::handle_event(const mouse_moved_event& event)
- {
- if (tool_menu_control->is_active())
- {
- tool_selection_vector.x += event.dx;
- tool_selection_vector.y += event.dy;
-
- float max_length = 200.0f;
- float selection_threshold = 20.0f;
- int sector_count = 6;
- float sector_angle = math::two_pi<float> / static_cast<float>(sector_count);
-
- float length_squared = math::length_squared(tool_selection_vector);
-
- // Select tool if length of selection vector within threshold
- if (length_squared >= selection_threshold * selection_threshold)
- {
- // Limit length of tool selection vector
- if (length_squared > max_length * max_length)
- {
- tool_selection_vector = (tool_selection_vector / std::sqrt(length_squared)) * max_length;
- }
-
- float2 selection_direction = tool_selection_vector / std::sqrt(length_squared);
- float selection_angle = std::atan2(-selection_direction.y, selection_direction.x) - math::radians(90.0f);
- selection_angle = (selection_angle >= 0.0f ? selection_angle : (math::two_pi<float> + selection_angle));
-
- int sector = static_cast<int>((selection_angle + sector_angle * 0.5f) / sector_angle) % sector_count;
-
- float rotation_angle = static_cast<float>(sector) * sector_angle;
- tool_selector_bg.set_rotation(math::angle_axis(rotation_angle, {0, 0, 1}));
- tool_selector_bg.update_tweens();
-
- }
- }
-
- mouse_position[0] = event.x;
- mouse_position[1] = event.y;
- }
-
- void ui_system::handle_event(const window_resized_event& event)
- {
- set_viewport({0.0f, 0.0f, static_cast<float>(event.w), static_cast<float>(event.h)});
- }
-
- void ui_system::update_projection()
- {
- if (camera)
- {
- float clip_left = -viewport[2] * 0.5f;
- float clip_right = viewport[2] * 0.5f;
- float clip_top = -viewport[3] * 0.5f;
- float clip_bottom = viewport[3] * 0.5f;
- float clip_near = 0.0f;
- float clip_far = 1000.0f;
- camera->set_orthographic(clip_left, clip_right, clip_top, clip_bottom, clip_near, clip_far);
- }
- }
-
- void ui_system::open_tool_menu()
- {
- if (scene)
- {
- scene->add_object(&modal_bg);
- scene->add_object(&tool_selector_bg);
- }
- tool_selection_vector = {0, 0};
- }
-
- void ui_system::close_tool_menu()
- {
- if (scene)
- {
- scene->remove_object(&modal_bg);
- scene->remove_object(&tool_selector_bg);
- }
- }
-
- void ui_system::open_elevator_menu()
- {
-
- }
-
- void ui_system::close_elevator_menu()
- {
-
- }
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