💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_SIMPLE_RENDER_PASS_HPP
  20. #define ANTKEEPER_SIMPLE_RENDER_PASS_HPP
  21. #include "renderer/render-pass.hpp"
  22. #include "animation/tween.hpp"
  23. #include "utility/fundamental-types.hpp"
  24. #include "gl/shader-program.hpp"
  25. #include "gl/shader-input.hpp"
  26. #include "gl/vertex-buffer.hpp"
  27. #include "gl/vertex-array.hpp"
  28. class material;
  29. template <class T>
  30. class material_property;
  31. /**
  32. * Simple render passes are associated with a single shader and a single material.
  33. */
  34. class simple_render_pass: public render_pass
  35. {
  36. public:
  37. simple_render_pass(gl::rasterizer* rasterizer, const gl::framebuffer* framebuffer, gl::shader_program* shader_program);
  38. virtual ~simple_render_pass();
  39. virtual void render(render_context* context) const final;
  40. void set_time_tween(const tween<double>* time);
  41. const ::material* get_material() const;
  42. ::material* get_material();
  43. private:
  44. gl::shader_program* shader_program;
  45. material* material;
  46. material_property<float>* time_property;
  47. material_property<float2>* resolution_property;
  48. const tween<double>* time_tween;
  49. gl::vertex_buffer* quad_vbo;
  50. gl::vertex_array* quad_vao;
  51. };
  52. inline const ::material* simple_render_pass::get_material() const
  53. {
  54. return material;
  55. }
  56. inline ::material* simple_render_pass::get_material()
  57. {
  58. return material;
  59. }
  60. #endif // ANTKEEPER_SIMPLE_RENDER_PASS_HPP