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- /*
- * Copyright (C) 2017 Christopher J. Howard
- *
- * This file is part of Antkeeper Source Code.
- *
- * Antkeeper Source Code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper Source Code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #include "camera-controller.hpp"
-
- CameraController::CameraController():
- camera(nullptr)
- {}
-
- SurfaceCameraController::SurfaceCameraController():
- elevationRotation(1, 0, 0, 0),
- azimuthRotation(1, 0, 0, 0),
- rotation(1, 0, 0, 0),
- targetElevationRotation(1, 0, 0, 0),
- targetAzimuthRotation(1, 0, 0, 0),
- targetRotation(1, 0, 0, 0)
- {}
-
- SurfaceCameraController::~SurfaceCameraController()
- {}
-
- void SurfaceCameraController::update(float dt)
- {
- float interpolationFactor = 0.25f / (1.0 / 60.0f) * dt;
-
- // Calculate rotation and target rotation quaternions
- //rotation = azimuthRotation * elevationRotation;
- targetRotation = targetAzimuthRotation * targetElevationRotation;
-
- // Calculate target translation
- targetTranslation = targetFocalPoint + targetRotation * Vector3(0.0f, 0.0f, targetFocalDistance);
-
- // Interpolate rotation
- //rotation = glm::mix(rotation, targetRotation, interpolationFactor);
-
- // Interpolate angles
- setElevation(glm::mix(elevation, targetElevation, interpolationFactor));
- setAzimuth(glm::mix(azimuth, targetAzimuth, interpolationFactor));
-
- // Calculate rotation
- rotation = azimuthRotation * elevationRotation;
-
- // Interpolate focal point and focal distance
- focalPoint = glm::mix(focalPoint, targetFocalPoint, interpolationFactor);
- focalDistance = glm::mix(focalDistance, targetFocalDistance, interpolationFactor);
-
- // Caluclate translation
- translation = focalPoint + rotation * Vector3(0.0f, 0.0f, focalDistance);
-
- /*
- // Recalculate azimuth
- azimuthRotation = rotation;
- azimuthRotation.x = 0.0f;
- azimuthRotation.z = 0.0f;
- azimuthRotation = glm::normalize(azimuthRotation);
- azimuth = 2.0f * std::acos(azimuthRotation.w);
-
- // Recalculate elevation
- elevationRotation = rotation;
- elevationRotation.y = 0.0f;
- elevationRotation.z = 0.0f;
- elevationRotation = glm::normalize(elevationRotation);
- elevation = 2.0f * std::acos(elevationRotation.w);
- */
-
- // Update camera
- if (camera != nullptr)
- {
- camera->lookAt(translation, focalPoint, Vector3(0.0f, 1.0f, 0.0f));
- }
- }
-
- void SurfaceCameraController::move(Vector2 direction)
- {
- targetFocalPoint += azimuthRotation * Vector3(direction.x, 0.0f, direction.y);
- }
-
- void SurfaceCameraController::rotate(float angle)
- {
- setTargetAzimuth(targetAzimuth + angle);
- }
-
- void SurfaceCameraController::zoom(float distance)
- {
- setTargetFocalDistance(targetFocalDistance - distance);
- }
-
- void SurfaceCameraController::setFocalPoint(const Vector3& point)
- {
- focalPoint = point;
- }
-
- void SurfaceCameraController::setFocalDistance(float distance)
- {
- focalDistance = distance;
- }
-
- void SurfaceCameraController::setElevation(float angle)
- {
- elevation = angle;
- elevationRotation = glm::angleAxis(elevation, Vector3(-1.0f, 0.0f, 0.0f));
- }
-
- void SurfaceCameraController::setAzimuth(float angle)
- {
- azimuth = angle;
- azimuthRotation = glm::angleAxis(azimuth, Vector3(0.0f, 1.0f, 0.0f));
- }
-
- void SurfaceCameraController::setTargetFocalPoint(const Vector3& point)
- {
- targetFocalPoint = point;
- }
-
- void SurfaceCameraController::setTargetFocalDistance(float distance)
- {
- targetFocalDistance = distance;
- }
-
- void SurfaceCameraController::setTargetElevation(float angle)
- {
- targetElevation = angle;
- targetElevationRotation = glm::angleAxis(targetElevation, Vector3(-1.0f, 0.0f, 0.0f));
- }
-
- void SurfaceCameraController::setTargetAzimuth(float angle)
- {
- targetAzimuth = angle;
- targetAzimuthRotation = glm::angleAxis(targetAzimuth, Vector3(0.0f, 1.0f, 0.0f));
- }
-
- TunnelCameraController::TunnelCameraController()
- {}
-
- TunnelCameraController::~TunnelCameraController()
- {}
-
- void TunnelCameraController::update(float dt)
- {
-
- }
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