💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_SCENE_SPOTLIGHT_HPP
  20. #define ANTKEEPER_SCENE_SPOTLIGHT_HPP
  21. #include "scene/light.hpp"
  22. #include "utility/fundamental-types.hpp"
  23. namespace scene {
  24. class spotlight: public light
  25. {
  26. public:
  27. spotlight();
  28. /// Returns light_type::spot
  29. virtual light_type get_light_type() const;
  30. /**
  31. * Sets the attenuation factors of the light.
  32. *
  33. * @param attenuation Vector containing the constant, linear, and quadratic attenuation factors, as x, y, and z, respectively.
  34. */
  35. void set_attenuation(const float3& attenuation);
  36. /**
  37. * Sets the spotlight cutoff angles.
  38. *
  39. * @param cutoff Vector containing the inner and outer cutoff angles, as x and y, respectively.
  40. */
  41. void set_cutoff(const float2& cutoff);
  42. /// Returns the direction vector.
  43. const float3& get_direction() const;
  44. /// Returns the attenuation factors of the light.
  45. const float3& get_attenuation() const;
  46. /// Returns the spotlight cutoff angles.
  47. const float2& get_cutoff() const;
  48. /// Returns the cosine of the spotlight cutoff angles.
  49. const float2& get_cosine_cutoff() const;
  50. /// Returns the direction tween.
  51. const tween<float3>& get_direction_tween() const;
  52. /// Returns the attenuation tween.
  53. const tween<float3>& get_attenuation_tween() const;
  54. /// Returns the cutoff tween.
  55. const tween<float2>& get_cutoff_tween() const;
  56. /// Returns the cosine cutoff tween.
  57. const tween<float2>& get_cosine_cutoff_tween() const;
  58. /// @copydoc object_base::update_tweens();
  59. virtual void update_tweens();
  60. private:
  61. virtual void transformed();
  62. tween<float3> direction;
  63. tween<float3> attenuation;
  64. tween<float2> cutoff;
  65. tween<float2> cosine_cutoff;
  66. };
  67. inline light_type spotlight::get_light_type() const
  68. {
  69. return light_type::spot;
  70. }
  71. inline const float3& spotlight::get_direction() const
  72. {
  73. return direction[1];
  74. }
  75. inline const float3& spotlight::get_attenuation() const
  76. {
  77. return attenuation[1];
  78. }
  79. inline const float2& spotlight::get_cutoff() const
  80. {
  81. return cutoff[1];
  82. }
  83. inline const float2& spotlight::get_cosine_cutoff() const
  84. {
  85. return cosine_cutoff[1];
  86. }
  87. inline const tween<float3>& spotlight::get_direction_tween() const
  88. {
  89. return direction;
  90. }
  91. inline const tween<float3>& spotlight::get_attenuation_tween() const
  92. {
  93. return attenuation;
  94. }
  95. inline const tween<float2>& spotlight::get_cutoff_tween() const
  96. {
  97. return cutoff;
  98. }
  99. inline const tween<float2>& spotlight::get_cosine_cutoff_tween() const
  100. {
  101. return cosine_cutoff;
  102. }
  103. } // namespace scene
  104. #endif // ANTKEEPER_SCENE_SPOTLIGHT_HPP