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- /*
- * Copyright (C) 2021 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #include "point-light.hpp"
- #include "math/interpolation.hpp"
-
- namespace scene {
-
- point_light::point_light():
- attenuation(float3{1, 0, 0}, math::lerp<float3, float>)
- {}
-
- void point_light::set_attenuation(const float3& attenuation)
- {
- this->attenuation[1] = attenuation;
- }
-
- void point_light::update_tweens()
- {
- light::update_tweens();
- attenuation.update();
- }
-
- } // namespace scene
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