- /*
- * Copyright (C) 2021 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #include "game/tools.hpp"
- #include "application.hpp"
- #include "animation/animator.hpp"
- #include "animation/animation.hpp"
- #include "game/component/tool.hpp"
- #include "game/component/celestial-body.hpp"
- #include "utility/timestamp.hpp"
- #include "render/material.hpp"
- #include "game/graphics.hpp"
-
- namespace game {
-
- entity::id build_camera_tool(game::context& ctx)
- {
- // Create camera tool entity
- entity::id tool_eid = ctx.entity_registry->create();
-
- // Create tool component
- game::component::tool tool;
-
- // Setup tool activated callback
- tool.activated = [&ctx]()
- {
- if (!ctx.camera_flash_animation->is_stopped())
- return;
-
- game::graphics::save_screenshot(ctx);
-
- render::material_property<float4>* tint = static_cast<render::material_property<float4>*>(ctx.camera_flash_billboard->get_material()->get_property("tint"));
- tint->set_value({1.0f, 1.0f, 1.0f, 1.0f});
- ctx.camera_flash_billboard->get_material()->update_tweens();
- ctx.ui_scene->add_object(ctx.camera_flash_billboard);
-
- ctx.camera_flash_animation->set_end_callback
- (
- [&ctx]()
- {
- ctx.ui_scene->remove_object(ctx.camera_flash_billboard);
- }
- );
-
- ctx.camera_flash_animation->set_frame_callback
- (
- [&ctx, tint](int channel, const float& opacity)
- {
-
- tint->set_value({1.0f, 1.0f, 1.0f, opacity});
- }
- );
-
- ctx.animator->remove_animation(ctx.camera_flash_animation);
- ctx.animator->add_animation(ctx.camera_flash_animation);
- ctx.camera_flash_animation->rewind();
- ctx.camera_flash_animation->play();
- };
-
- // Add tool component to camera tool entity
- ctx.entity_registry->assign<game::component::tool>(tool_eid, tool);
-
- return tool_eid;
- }
-
- entity::id build_time_tool(game::context& ctx)
- {
- // Create time tool entity
- entity::id tool_eid = ctx.entity_registry->create();
-
- // Create tool component
- game::component::tool tool;
-
- // Setup tool active calback
- tool.active = [&ctx]()
- {
- //auto mouse = ctx.app->get_mouse()->get_current_position();
- //auto window = ctx.app->get_viewport_dimensions();
-
- entity::id planet_eid = ctx.entities["planet"];
- game::component::celestial_body body = ctx.entity_registry->get<game::component::celestial_body>(planet_eid);
- //body.axial_rotation = math::radians(360.0f) * ((float)mouse_x / (float)window_w);
- ctx.entity_registry->replace<game::component::celestial_body>(planet_eid, body);
- };
-
- // Add tool component to time tool entity
- ctx.entity_registry->assign<game::component::tool>(tool_eid, tool);
-
- return tool_eid;
- }
-
- } // namespace game
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