|
|
- /*
- * Copyright (C) 2021 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef ANTKEEPER_GAME_COMPONENT_MODEL_HPP
- #define ANTKEEPER_GAME_COMPONENT_MODEL_HPP
-
- #include "render/model.hpp"
- #include <unordered_map>
-
- namespace game {
- namespace component {
-
- struct model
- {
- render::model* render_model;
- std::unordered_map<int, render::material*> materials;
- int instance_count;
- unsigned int layers;
- };
-
- } // namespace component
- } // namespace game
-
- #endif // ANTKEEPER_GAME_COMPONENT_MODEL_HPP
|