💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_RENDER_OPERATION_HPP
  20. #define ANTKEEPER_RENDER_OPERATION_HPP
  21. #include "utility/fundamental-types.hpp"
  22. #include "animation/pose.hpp"
  23. #include "gl/vertex-array.hpp"
  24. #include "gl/drawing-mode.hpp"
  25. #include <cstddef>
  26. namespace render {
  27. class material;
  28. /**
  29. * Encapsulates an atomic render operation.
  30. */
  31. struct operation
  32. {
  33. const pose* pose;
  34. const material* material;
  35. const gl::vertex_array* vertex_array;
  36. gl::drawing_mode drawing_mode;
  37. std::size_t start_index;
  38. std::size_t index_count;
  39. float4x4 transform;
  40. float depth;
  41. std::size_t instance_count;
  42. };
  43. } // namespace render
  44. #endif // ANTKEEPER_RENDER_OPERATION_HPP