💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2023 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #include "entity/ebt.hpp"
  20. #include "game/component/transform.hpp"
  21. #include <iostream>
  22. namespace entity {
  23. namespace ebt {
  24. status print(context& context, const std::string& text)
  25. {
  26. std::cout << text;
  27. return status::success;
  28. }
  29. status print_eid(context& context)
  30. {
  31. std::cout << static_cast<std::size_t>(context.entity_id) << std::endl;
  32. return status::success;
  33. }
  34. status warp_to(context& context, float x, float y, float z)
  35. {
  36. auto& transform = context.registry->get<game::component::transform>(context.entity_id);
  37. context.registry->patch<game::component::transform>
  38. (
  39. context.entity_id,
  40. [x, y, z](auto& component)
  41. {
  42. component.local.translation = {x, y, z};
  43. component.warp = true;
  44. }
  45. );
  46. return status::success;
  47. }
  48. bool is_carrying_food(const context& context)
  49. {
  50. return false;
  51. }
  52. } // namespace ebt
  53. } // namespace entity