💿🐜 Antkeeper source code https://antkeeper.com
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

91 lines
2.1 KiB

  1. /*
  2. * Copyright (C) 2020 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #include "game-controller.hpp"
  20. #include "event/input-events.hpp"
  21. #include "event/event-dispatcher.hpp"
  22. #include <cmath>
  23. game_controller::game_controller():
  24. connected(true)
  25. {}
  26. void game_controller::press(game_controller_button button)
  27. {
  28. if (!input_device::event_dispatcher)
  29. {
  30. return;
  31. }
  32. game_controller_button_pressed_event event;
  33. event.game_controller = this;
  34. event.button = button;
  35. input_device::event_dispatcher->queue(event);
  36. }
  37. void game_controller::release(game_controller_button button)
  38. {
  39. if (!input_device::event_dispatcher)
  40. {
  41. return;
  42. }
  43. game_controller_button_released_event event;
  44. event.game_controller = this;
  45. event.button = button;
  46. input_device::event_dispatcher->queue(event);
  47. }
  48. void game_controller::move(game_controller_axis axis, float value)
  49. {
  50. if (!input_device::event_dispatcher)
  51. {
  52. return;
  53. }
  54. game_controller_axis_moved_event event;
  55. event.game_controller = this;
  56. event.axis = axis;
  57. event.value = value;
  58. input_device::event_dispatcher->queue(event);
  59. }
  60. void game_controller::connect(bool reconnected)
  61. {
  62. connected = true;
  63. game_controller_connected_event event;
  64. event.game_controller = this;
  65. event.reconnected = reconnected;
  66. input_device::event_dispatcher->queue(event);
  67. }
  68. void game_controller::disconnect()
  69. {
  70. connected = false;
  71. game_controller_disconnected_event event;
  72. event.game_controller = this;
  73. input_device::event_dispatcher->queue(event);
  74. }