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- /*
- * Copyright (C) 2020 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #include "camera-system.hpp"
- #include "game/components/collision-component.hpp"
- #include "game/components/tool-component.hpp"
- #include "game/components/transform-component.hpp"
- #include "scene/camera.hpp"
- #include "orbit-cam.hpp"
- #include "geometry/mesh.hpp"
- #include "geometry/intersection.hpp"
- #include "math/math.hpp"
-
- using namespace ecs;
-
- camera_system::camera_system(entt::registry& registry):
- entity_system(registry),
- orbit_cam(nullptr),
- viewport{0, 0, 0, 0},
- mouse_position{0, 0}
- {}
-
- void camera_system::update(double t, double dt)
- {
- if (!orbit_cam)
- return;
-
- const camera* camera = orbit_cam->get_camera();
- if (!camera)
- return;
-
- /*
- registry.view<transform_component, tool_component>().each(
- [&](auto entity, auto& transform, auto& tool)
- {
- if (!tool.active)
- return;
-
- float3 screen_position = camera->project(transform.transform.translation, viewport);
- std::cout << screen_position << std::endl;
-
- // Project tool position onto viewport
- });
- */
-
- // Cast a ray straight down from infinity at the focal point's lateral coordinates.
- // std::numeric_limits<float>::infinity() actually doesn't work here
- float3 focal_point = orbit_cam->get_target_focal_point();
- float3 pick_origin = float3{focal_point.x, focal_point.y + 500.0f, focal_point.z};
- float3 pick_direction = float3{0, -1, 0};
- ray<float> picking_ray = {pick_origin, pick_direction};
-
- float a = std::numeric_limits<float>::infinity();
- bool intersection = false;
- float3 pick;
-
- registry.view<transform_component, collision_component>().each(
- [&](auto entity, auto& transform, auto& collision)
- {
- math::transform<float> inverse_transform = math::inverse(transform.transform);
- float3 origin = inverse_transform * pick_origin;
- float3 direction = math::normalize(math::conjugate(transform.transform.rotation) * pick_direction);
- ray<float> transformed_ray = {origin, direction};
-
- // Broad phase AABB test
- auto aabb_result = ray_aabb_intersection(transformed_ray, collision.bounds);
- if (!std::get<0>(aabb_result))
- {
- return;
- }
-
- // Narrow phase mesh test
- auto mesh_result = ray_mesh_intersection(transformed_ray, *collision.mesh);
- if (std::get<0>(mesh_result))
- {
- intersection = true;
- if (std::get<1>(mesh_result) < a)
- {
- a = std::get<1>(mesh_result);
- pick = picking_ray.extrapolate(a);
- }
- }
- });
-
-
- if (intersection)
- {
- //orbit_cam->set_target_focal_point(pick);
- }
- }
-
- void camera_system::set_orbit_cam(::orbit_cam* orbit_cam)
- {
- this->orbit_cam = orbit_cam;
- }
-
- void camera_system::set_viewport(const float4& viewport)
- {
- this->viewport = viewport;
- }
-
- void camera_system::handle_event(const mouse_moved_event& event)
- {
- mouse_position[0] = event.x;
- mouse_position[1] = event.y;
- }
-
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