💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2020 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #include "entity-commands.hpp"
  20. #include "game/components/model-component.hpp"
  21. #include "game/components/transform-component.hpp"
  22. #include "game/components/copy-transform-component.hpp"
  23. namespace ecs {
  24. void move_to(entt::registry& registry, entt::entity entity, const float3& position)
  25. {
  26. if (registry.has<transform_component>(entity))
  27. {
  28. transform_component& transform = registry.get<transform_component>(entity);
  29. transform.transform.translation = position;
  30. }
  31. }
  32. void warp_to(entt::registry& registry, entt::entity entity, const float3& position)
  33. {
  34. if (registry.has<transform_component>(entity))
  35. {
  36. transform_component& transform = registry.get<transform_component>(entity);
  37. transform.warp = true;
  38. }
  39. }
  40. void assign_render_layers(entt::registry& registry, entt::entity entity, unsigned int layers)
  41. {
  42. if (registry.has<model_component>(entity))
  43. {
  44. model_component model = registry.get<model_component>(entity);
  45. model.layers = layers;
  46. registry.replace<model_component>(entity, model);
  47. }
  48. }
  49. void bind_transform(entt::registry& registry, entt::entity entity, entt::entity target)
  50. {
  51. copy_transform_component copy_transform = {target};
  52. registry.assign_or_replace<copy_transform_component>(entity, copy_transform);
  53. }
  54. } // namespace ecs