💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_VERTEX_ATTRIBUTE_HPP
  20. #define ANTKEEPER_VERTEX_ATTRIBUTE_HPP
  21. /// Vertex position (vec3)
  22. #define VERTEX_POSITION_LOCATION 0
  23. /// Vertex texture coordinates (vec2)
  24. #define VERTEX_TEXCOORD_LOCATION 1
  25. /// Vertex normal (vec3)
  26. #define VERTEX_NORMAL_LOCATION 2
  27. /// Vertex tangent (vec4)
  28. #define VERTEX_TANGENT_LOCATION 3
  29. /// Vertex color (vec4)
  30. #define VERTEX_COLOR_LOCATION 4
  31. /// Vertex bone indices (vec4)
  32. #define VERTEX_BONE_INDEX_LOCATION 5
  33. /// Vertex bone weights (vec4)
  34. #define VERTEX_BONE_WEIGHT_LOCATION 6
  35. /// Vertex barycentric coordinates (vec3)
  36. #define VERTEX_BARYCENTRIC_LOCATION 7
  37. /// Vertex morph target (vec3)
  38. #define VERTEX_TARGET_LOCATION 8
  39. namespace render {
  40. /**
  41. * Contains enumerated vertex attribute locations.
  42. */
  43. namespace vertex_attribute
  44. {
  45. enum
  46. {
  47. /// Vertex position (vec3)
  48. position,
  49. /// Vertex UV texture coordinates (vec2)
  50. uv,
  51. /// Vertex normal (vec3)
  52. normal,
  53. /// Vertex tangent (vec4)
  54. tangent,
  55. /// Vertex color (vec4)
  56. color,
  57. /// Vertex bone indices (vec4)
  58. bone_index,
  59. /// Vertex bone weights (vec4)
  60. bone_weight,
  61. /// Vertex barycentric coordinates (vec3)
  62. barycentric,
  63. /// Vertex morph target (vec3)
  64. target
  65. };
  66. }
  67. } // namespace render
  68. #endif // ANTKEEPER_VERTEX_ATTRIBUTE_HPP