💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_GL_BUFFER_USAGE_HPP
  20. #define ANTKEEPER_GL_BUFFER_USAGE_HPP
  21. namespace gl {
  22. /**
  23. * Usage hints for vertex buffers.
  24. *
  25. * @see gl::vertex_buffer
  26. */
  27. enum class buffer_usage
  28. {
  29. /// Data will be modified once, by the application, and used at most a few times, for drawing commands.
  30. stream_draw,
  31. /// Data will be modified once, by reading data from the GL, and used at most a few times, to return that data to the application.
  32. stream_read,
  33. /// Data will be modified once, by reading data from the GL, and used at most a few times, for drawing commands.
  34. stream_copy,
  35. /// Data will be modified once, by the application, and used many times, for drawing commands.
  36. static_draw,
  37. /// Data will be modified once, by reading data from the GL, and used many times, to return that data to the application.
  38. static_read,
  39. /// Data will be modified once, by reading data from the GL, and many times, for drawing commands.
  40. static_copy,
  41. /// Data will be modified repeatedly, by the application, and used many times, for drawing commands.
  42. dynamic_draw,
  43. /// Data will be modified repeatedly, by reading data from the GL, and used many times, to return that data to the application.
  44. dynamic_read,
  45. /// Data will be modified repeatedly, by reading data from the GL, and used many times, for drawing commands.
  46. dynamic_copy
  47. };
  48. } // namespace gl
  49. #endif // ANTKEEPER_GL_BUFFER_USAGE_HPP