💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #include "game/system/spring.hpp"
  20. #include "game/component/spring.hpp"
  21. #include "entity/id.hpp"
  22. namespace game {
  23. namespace system {
  24. spring::spring(entity::registry& registry):
  25. updatable(registry)
  26. {}
  27. spring::~spring()
  28. {}
  29. void spring::update(double t, double dt)
  30. {
  31. const float dtf = static_cast<float>(dt);
  32. registry.view<component::spring1>().each
  33. (
  34. [&](entity::id spring_eid, auto& component)
  35. {
  36. solve_numeric_spring<float, float>(component.spring, dtf);
  37. if (component.callback)
  38. component.callback(component.spring.x0);
  39. }
  40. );
  41. registry.view<component::spring2>().each
  42. (
  43. [&](entity::id spring_eid, auto& component)
  44. {
  45. solve_numeric_spring<float2, float>(component.spring, dtf);
  46. if (component.callback)
  47. component.callback(component.spring.x0);
  48. }
  49. );
  50. registry.view<component::spring3>().each
  51. (
  52. [&](entity::id spring_eid, auto& component)
  53. {
  54. solve_numeric_spring<float3, float>(component.spring, dtf);
  55. if (component.callback)
  56. component.callback(component.spring.x0);
  57. }
  58. );
  59. registry.view<component::spring4>().each
  60. (
  61. [&](entity::id spring_eid, auto& component)
  62. {
  63. solve_numeric_spring<float4, float>(component.spring, dtf);
  64. if (component.callback)
  65. component.callback(component.spring.x0);
  66. }
  67. );
  68. }
  69. } // namespace system
  70. } // namespace game