💿🐜 Antkeeper source code https://antkeeper.com
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7 years ago
  1. /*
  2. * Copyright (C) 2017 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper Source Code.
  5. *
  6. * Antkeeper Source Code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper Source Code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef MODEL_LOADER_HPP
  20. #define MODEL_LOADER_HPP
  21. #include <string>
  22. #include <emergent/emergent.hpp>
  23. using namespace Emergent;
  24. class MaterialLoader;
  25. class ModelLoader
  26. {
  27. public:
  28. ModelLoader();
  29. ~ModelLoader();
  30. Model* load(const std::string& filename);
  31. void setMaterialLoader(MaterialLoader* materialLoader);
  32. private:
  33. struct MaterialGroup
  34. {
  35. std::string materialName;
  36. std::uint32_t indexOffset;
  37. std::uint32_t triangleCount;
  38. AABB bounds;
  39. };
  40. enum VertexFlags
  41. {
  42. UV = 1,
  43. TANGENT = 2,
  44. WEIGHTS = 4
  45. };
  46. struct ModelData
  47. {
  48. std::uint32_t groupCount;
  49. MaterialGroup* groups;
  50. std::uint32_t vertexFormat;
  51. std::uint32_t vertexCount;
  52. AABB bounds;
  53. float* vertexData;
  54. std::uint32_t* indexData;
  55. };
  56. struct BoneData
  57. {
  58. std::string name;
  59. std::uint16_t parent;
  60. std::uint16_t childCount;
  61. std::uint16_t* children;
  62. Vector3 translation;
  63. Quaternion rotation;
  64. float length;
  65. };
  66. struct KeyFrameData
  67. {
  68. float time;
  69. Transform transform;
  70. };
  71. struct ChannelData
  72. {
  73. std::uint16_t id;
  74. std::uint16_t keyFrameCount;
  75. KeyFrameData* keyFrames;
  76. };
  77. struct AnimationData
  78. {
  79. std::string name;
  80. float startTime;
  81. float endTime;
  82. std::uint16_t channelCount;
  83. ChannelData* channels;
  84. };
  85. struct SkeletonData
  86. {
  87. std::uint16_t boneCount;
  88. BoneData* bones;
  89. std::uint16_t animationCount;
  90. AnimationData* animations;
  91. };
  92. static void constructBoneHierarchy(Bone* bone, const BoneData* data, std::uint16_t index);
  93. MaterialLoader* materialLoader;
  94. };
  95. #endif // MODEL_LOADER_HPP