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- /*
- * Copyright (C) 2017-2019 Christopher J. Howard
- *
- * This file is part of Antkeeper Source Code.
- *
- * Antkeeper Source Code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper Source Code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #include "resource-loader.hpp"
- #include "image.hpp"
- #include <sstream>
-
- #include <emergent/emergent.hpp>
- using namespace Emergent;
-
- template <>
- Texture2D* ResourceLoader<Texture2D>::load(ResourceManager* resourceManager, std::istream* is)
- {
- Image* image = ResourceLoader<Image>::load(resourceManager, is);
-
- // Generate OpenGL texture ID
- GLuint textureID;
- glGenTextures(1, &textureID);
- glBindTexture(GL_TEXTURE_2D, textureID);
-
- // Set wrapping and filtering parameters
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- // Select texture formats according to number of color channels in the image
- GLint internalFormat;
- GLenum format;
- GLenum type = (image->isHDR()) ? GL_FLOAT : GL_UNSIGNED_BYTE;
- if (image->getChannels() == 1)
- {
- // Grey
- internalFormat = (image->isHDR()) ? GL_R32F : GL_R8;
- format = GL_RED;
-
- GLint swizzleMask[] = {GL_RED, GL_RED, GL_RED, GL_ONE};
- glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask);
- }
- else if (image->getChannels() == 2)
- {
- // Grey, alpha
- internalFormat = (image->isHDR()) ? GL_RG32F : GL_RG8;
- format = GL_RG;
-
- GLint swizzleMask[] = {GL_RED, GL_RED, GL_RED, GL_GREEN};
- glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask);
- }
- else if (image->getChannels() == 3)
- {
- // Red, green, blue
- internalFormat = (image->isHDR()) ? GL_RGB32F : GL_RGB8;
- format = GL_RGB;
-
- GLint swizzleMask[] = {GL_RED, GL_GREEN, GL_BLUE, GL_ONE};
- glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask);
- }
- else if (image->getChannels() == 4)
- {
- // Red, green, blue, alpha
- internalFormat = (image->isHDR()) ? GL_RGBA32F : GL_RGBA8;
- format = GL_RGBA;
- }
- else
- {
- std::stringstream stream;
- stream << std::string("Texture cannot be created from an image with an unsupported number of color channels (") << image->getChannels() << std::string(").");
- delete image;
- glDeleteTextures(1, &textureID);
- throw std::runtime_error(stream.str().c_str());
- }
-
- // Upload image data to OpenGL
- glPixelStorei(GL_PACK_ALIGNMENT, 1);
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, image->getWidth(), image->getHeight(), 0, format, type, image->getPixels());
-
- // Generate mipmaps
- glGenerateMipmap(GL_TEXTURE_2D);
-
- // Create Texture2D
- Texture2D* texture = new Texture2D();
- texture->setTextureID(textureID);
- texture->setWidth(image->getWidth());
- texture->setHeight(image->getHeight());
-
- // Free loaded image
- delete image;
-
- return texture;
- }
-
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