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- /*
- * Copyright (C) 2023 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef ANTKEEER_INPUT_CONTROL_MAP_HPP
- #define ANTKEEER_INPUT_CONTROL_MAP_HPP
-
- #include "event/subscription.hpp"
- #include "event/queue.hpp"
- #include "input/control.hpp"
- #include "input/input-events.hpp"
- #include "input/mapping.hpp"
- #include <memory>
- #include <tuple>
- #include <unordered_map>
- #include <vector>
-
- namespace input {
-
- /**
- * Maps input to a set of contextually-related controls.
- */
- class control_map
- {
- public:
- /**
- * Connects the input event signals of an event queue to the control map.
- *
- * @param queue Event queue to connect.
- */
- void connect(::event::queue& queue);
-
- /**
- * Disconnects all input event signals from the control map.
- */
- void disconnect();
-
- /**
- * Maps input to a control.
- *
- * @param control Control to which input will be mapped.
- * @param mapping Input mapping to add.
- */
- /// @{
- void add_mapping(control& control, const mapping& mapping);
- void add_mapping(control& control, gamepad_axis_mapping&& mapping);
- void add_mapping(control& control, gamepad_button_mapping&& mapping);
- void add_mapping(control& control, key_mapping&& mapping);
- void add_mapping(control& control, mouse_button_mapping&& mapping);
- void add_mapping(control& control, mouse_motion_mapping&& mapping);
- void add_mapping(control& control, mouse_scroll_mapping&& mapping);
- /// @}
-
- /**
- * Unmaps input from a control.
- *
- * @param control Control from which input will be unmapped.
- * @param type Type of input mapping to remove.
- */
- void remove_mappings(control& control, mapping_type type);
-
- /**
- * Unmaps all input from a control.
- *
- * @param control Control from which input will be unmapped.
- */
- void remove_mappings(control& control);
-
- /**
- * Unmaps all input from all controls in the control map.
- */
- void remove_mappings();
-
- private:
- void handle_gamepad_axis_moved(const gamepad_axis_moved_event& event);
- void handle_gamepad_button_pressed(const gamepad_button_pressed_event& event);
- void handle_gamepad_button_released(const gamepad_button_released_event& event);
- void handle_key_pressed(const key_pressed_event& event);
- void handle_key_released(const key_released_event& event);
- void handle_mouse_button_pressed(const mouse_button_pressed_event& event);
- void handle_mouse_button_released(const mouse_button_released_event& event);
- void handle_mouse_moved(const mouse_moved_event& event);
- void handle_mouse_scrolled(const mouse_scrolled_event& event);
-
- std::vector<std::shared_ptr<::event::subscription>> subscriptions;
- std::vector<std::tuple<control*, gamepad_axis_mapping>> gamepad_axis_mappings;
- std::vector<std::tuple<control*, gamepad_button_mapping>> gamepad_button_mappings;
- std::vector<std::tuple<control*, key_mapping>> key_mappings;
- std::vector<std::tuple<control*, mouse_button_mapping>> mouse_button_mappings;
- std::vector<std::tuple<control*, mouse_motion_mapping>> mouse_motion_mappings;
- std::vector<std::tuple<control*, mouse_scroll_mapping>> mouse_scroll_mappings;
- };
-
- } // namespace input
-
- #endif // ANTKEEER_INPUT_CONTROL_MAP_HPP
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