💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_ENTITY_SYSTEM_TOOL_HPP
  20. #define ANTKEEPER_ENTITY_SYSTEM_TOOL_HPP
  21. #include "entity/systems/updatable.hpp"
  22. #include "entity/id.hpp"
  23. #include "event/event-handler.hpp"
  24. #include "event/input-events.hpp"
  25. #include "event/window-events.hpp"
  26. #include "utility/fundamental-types.hpp"
  27. #include "animation/spring.hpp"
  28. #include "animation/animation.hpp"
  29. #include "scene/camera.hpp"
  30. class orbit_cam;
  31. class event_dispatcher;
  32. namespace entity {
  33. namespace system {
  34. class tool:
  35. public updatable,
  36. public event_handler<mouse_moved_event>,
  37. public event_handler<window_resized_event>
  38. {
  39. public:
  40. tool(entity::registry& registry, event_dispatcher* event_dispatcher);
  41. virtual ~tool();
  42. virtual void update(double t, double dt);
  43. void set_camera(const scene::camera* camera);
  44. void set_orbit_cam(const orbit_cam* camera);
  45. void set_viewport(const float4& viewport);
  46. void set_pick(bool enabled);
  47. void set_sun_direction(const float3& direction);
  48. void set_active_tool(entity::id entity_id);
  49. void set_tool_active(bool active);
  50. entity::id get_active_tool() const;
  51. private:
  52. virtual void handle_event(const mouse_moved_event& event);
  53. virtual void handle_event(const window_resized_event& event);
  54. event_dispatcher* event_dispatcher;
  55. const scene::camera* camera;
  56. const orbit_cam* orbit_cam;
  57. float4 viewport;
  58. float2 mouse_position;
  59. bool was_pick_enabled;
  60. bool pick_enabled;
  61. float3 sun_direction;
  62. entity::id active_tool;
  63. bool warp;
  64. bool tool_active;
  65. numeric_spring<float, float> hand_angle_spring;
  66. numeric_spring<float3, float> pick_spring;
  67. animation<float> descend_animation;
  68. animation<float> ascend_animation;
  69. float active_tool_distance;
  70. };
  71. inline entity::id tool::get_active_tool() const
  72. {
  73. return active_tool;
  74. }
  75. } // namespace system
  76. } // namespace entity
  77. #endif // ANTKEEPER_ENTITY_SYSTEM_TOOL_HPP