💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2020 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_CONTROL_SYSTEM_HPP
  20. #define ANTKEEPER_CONTROL_SYSTEM_HPP
  21. #include "game/systems/entity-system.hpp"
  22. #include "event/event-handler.hpp"
  23. #include "event/input-events.hpp"
  24. #include "input/control.hpp"
  25. #include "input/control-set.hpp"
  26. #include "scene/model-instance.hpp"
  27. #include "utility/fundamental-types.hpp"
  28. class orbit_cam;
  29. class nest;
  30. class camera;
  31. class control_system:
  32. public entity_system,
  33. public event_handler<mouse_moved_event>
  34. {
  35. public:
  36. control_system(entt::registry& registry);
  37. virtual void update(double t, double dt);
  38. void set_orbit_cam(orbit_cam* orbit_cam);
  39. void set_nest(::nest* nest);
  40. void set_tool(model_instance* tool);
  41. void set_flashlight(entt::entity eid);
  42. void set_viewport(const float4& viewport);
  43. void set_underworld_camera(::camera* camera);
  44. control_set* get_control_set();
  45. control* get_move_forward_control();
  46. control* get_move_back_control();
  47. control* get_move_left_control();
  48. control* get_move_right_control();
  49. control* get_rotate_ccw_control();
  50. control* get_rotate_cw_control();
  51. control* get_tilt_up_control();
  52. control* get_tilt_down_control();
  53. control* get_zoom_in_control();
  54. control* get_zoom_out_control();
  55. control* get_adjust_camera_control();
  56. control* get_ascend_control();
  57. control* get_descend_control();
  58. control* get_toggle_view_control();
  59. control* get_tool_menu_control();
  60. private:
  61. virtual void handle_event(const mouse_moved_event& event);
  62. control_set control_set;
  63. control move_forward_control;
  64. control move_back_control;
  65. control move_left_control;
  66. control move_right_control;
  67. control rotate_ccw_control;
  68. control rotate_cw_control;
  69. control tilt_up_control;
  70. control tilt_down_control;
  71. control zoom_in_control;
  72. control zoom_out_control;
  73. control adjust_camera_control;
  74. control ascend_control;
  75. control descend_control;
  76. control toggle_view_control;
  77. control tool_menu_control;
  78. float zoom_speed;
  79. float min_elevation;
  80. float max_elevation;
  81. float near_focal_distance;
  82. float far_focal_distance;
  83. float near_movement_speed;
  84. float far_movement_speed;
  85. float near_fov;
  86. float far_fov;
  87. float near_clip_near;
  88. float far_clip_near;
  89. float near_clip_far;
  90. float far_clip_far;
  91. float timestep;
  92. float zoom;
  93. orbit_cam* orbit_cam;
  94. ::nest* nest;
  95. model_instance* tool;
  96. float2 mouse_position;
  97. float4 viewport;
  98. entt::entity flashlight_eid;
  99. camera* underworld_camera;
  100. float mouse_angle;
  101. float old_mouse_angle;
  102. float flashlight_turns;
  103. float flashlight_turns_i;
  104. float flashlight_turns_f;
  105. };
  106. inline control_set* control_system::get_control_set()
  107. {
  108. return &control_set;
  109. }
  110. inline control* control_system::get_move_forward_control()
  111. {
  112. return &move_forward_control;
  113. }
  114. inline control* control_system::get_move_back_control()
  115. {
  116. return &move_back_control;
  117. }
  118. inline control* control_system::get_move_left_control()
  119. {
  120. return &move_left_control;
  121. }
  122. inline control* control_system::get_move_right_control()
  123. {
  124. return &move_right_control;
  125. }
  126. inline control* control_system::get_rotate_ccw_control()
  127. {
  128. return &rotate_ccw_control;
  129. }
  130. inline control* control_system::get_rotate_cw_control()
  131. {
  132. return &rotate_cw_control;
  133. }
  134. inline control* control_system::get_tilt_up_control()
  135. {
  136. return &tilt_up_control;
  137. }
  138. inline control* control_system::get_tilt_down_control()
  139. {
  140. return &tilt_down_control;
  141. }
  142. inline control* control_system::get_zoom_in_control()
  143. {
  144. return &zoom_in_control;
  145. }
  146. inline control* control_system::get_zoom_out_control()
  147. {
  148. return &zoom_out_control;
  149. }
  150. inline control* control_system::get_adjust_camera_control()
  151. {
  152. return &adjust_camera_control;
  153. }
  154. inline control* control_system::get_ascend_control()
  155. {
  156. return &ascend_control;
  157. }
  158. inline control* control_system::get_descend_control()
  159. {
  160. return &descend_control;
  161. }
  162. inline control* control_system::get_toggle_view_control()
  163. {
  164. return &toggle_view_control;
  165. }
  166. inline control* control_system::get_tool_menu_control()
  167. {
  168. return &tool_menu_control;
  169. }
  170. #endif // ANTKEEPER_CONTROL_SYSTEM_HPP