💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2020 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #include "game/entity-commands.hpp"
  20. #include "game/components/model-component.hpp"
  21. #include "game/components/transform-component.hpp"
  22. #include "game/components/copy-transform-component.hpp"
  23. namespace ec {
  24. using namespace ecs;
  25. void move_to(entt::registry& registry, entt::entity eid, const float3& position)
  26. {
  27. if (registry.has<transform_component>(eid))
  28. {
  29. transform_component& transform = registry.get<transform_component>(eid);
  30. transform.transform.translation = position;
  31. }
  32. }
  33. void warp_to(entt::registry& registry, entt::entity eid, const float3& position)
  34. {
  35. if (registry.has<transform_component>(eid))
  36. {
  37. transform_component& transform = registry.get<transform_component>(eid);
  38. transform.warp = true;
  39. }
  40. }
  41. void set_transform(entt::registry& registry, entt::entity eid, const math::transform<float>& transform, bool warp)
  42. {
  43. if (registry.has<transform_component>(eid))
  44. {
  45. transform_component& component = registry.get<transform_component>(eid);
  46. component.transform = transform;
  47. component.warp = warp;
  48. }
  49. }
  50. void assign_render_layers(entt::registry& registry, entt::entity eid, unsigned int layers)
  51. {
  52. if (registry.has<model_component>(eid))
  53. {
  54. model_component model = registry.get<model_component>(eid);
  55. model.layers = layers;
  56. registry.replace<model_component>(eid, model);
  57. }
  58. }
  59. void bind_transform(entt::registry& registry, entt::entity source_eid, entt::entity target_eid)
  60. {
  61. copy_transform_component copy_transform = {target_eid};
  62. registry.assign_or_replace<copy_transform_component>(source_eid, copy_transform);
  63. }
  64. } // namespace ec