💿🐜 Antkeeper source code https://antkeeper.com
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

95 lines
3.0 KiB

  1. /*
  2. * Copyright (C) 2020 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #include "game/entity-commands.hpp"
  20. #include "game/components/model-component.hpp"
  21. #include "game/components/transform-component.hpp"
  22. #include "game/components/copy-transform-component.hpp"
  23. #include "game/components/snap-component.hpp"
  24. #include <limits>
  25. namespace ec {
  26. using namespace ecs;
  27. void translate(entt::registry& registry, entt::entity eid, const float3& translation)
  28. {
  29. if (registry.has<transform_component>(eid))
  30. {
  31. transform_component& transform = registry.get<transform_component>(eid);
  32. transform.transform.translation += translation;
  33. }
  34. }
  35. void move_to(entt::registry& registry, entt::entity eid, const float3& position)
  36. {
  37. if (registry.has<transform_component>(eid))
  38. {
  39. transform_component& transform = registry.get<transform_component>(eid);
  40. transform.transform.translation = position;
  41. }
  42. }
  43. void warp_to(entt::registry& registry, entt::entity eid, const float3& position)
  44. {
  45. if (registry.has<transform_component>(eid))
  46. {
  47. transform_component& transform = registry.get<transform_component>(eid);
  48. transform.warp = true;
  49. }
  50. }
  51. void set_transform(entt::registry& registry, entt::entity eid, const math::transform<float>& transform, bool warp)
  52. {
  53. if (registry.has<transform_component>(eid))
  54. {
  55. transform_component& component = registry.get<transform_component>(eid);
  56. component.transform = transform;
  57. component.warp = warp;
  58. }
  59. }
  60. void place(entt::registry& registry, entt::entity eid, const float2& translation)
  61. {
  62. snap_component component;
  63. component.warp = true;
  64. component.relative = false;
  65. component.autoremove = true;
  66. component.ray.origin = {translation[0], 10000.0f, translation[1]};
  67. component.ray.direction = {0.0f, -1.0f, 0.0f};
  68. registry.assign_or_replace<snap_component>(eid, component);
  69. }
  70. void assign_render_layers(entt::registry& registry, entt::entity eid, unsigned int layers)
  71. {
  72. if (registry.has<model_component>(eid))
  73. {
  74. model_component model = registry.get<model_component>(eid);
  75. model.layers = layers;
  76. registry.replace<model_component>(eid, model);
  77. }
  78. }
  79. void bind_transform(entt::registry& registry, entt::entity source_eid, entt::entity target_eid)
  80. {
  81. copy_transform_component copy_transform = {target_eid};
  82. registry.assign_or_replace<copy_transform_component>(source_eid, copy_transform);
  83. }
  84. } // namespace ec